Dergiler / Contemporary Educational Technology
2019 · Cilt: 10 - Sayı: 2
| Makale | Yazar | Sayfa |
|---|---|---|
| A Comparative Study on Social Media Addiction of High School and University Students | Ali Şimşek, Kemal Elciyar | 106–119 |
| The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm | Fernando Almeida | 120–136 |
| Pre-service Information Technology Teachers’ Self-Efficacy, SelfEsteem and Attitudes towards Teaching: A Four-Year Longitudinal Study | Özcan Özgür DURSUN | 137–155 |
| Exploring the Loneliness and Internet Addiction Level of College Students Based on Demographic Variables | Neşe Sevim ÇIRAK, Osman EROL | 156–172 |
| Computational Thinking, Programming Self-Efficacy, Problem Solving and Experiences in the Programming Process Conducted with Robotic Activities | Hatice Yıldız DURAK, Ramazan YILMAZ, Fatma Gizem KARAOĞLAN YILMAZ | 173–197 |
| Effects of Augmented Reality in Teaching Old Turkish Language Mementoes on Student Achievement and Motivation | Mehmet Fatih ÖZCAN, Nurullah ŞAHİN | 198–213 |