Journals / Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi / 2026 / Cilt: 34 Sayı: 1

FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES

VİDEO OYUNLARINDAKİ HAYAL KIRIKLIKLARINDAN AGRESİF TEPKİLERE

Nuran Öze(Arkın Yaratıcı Sanatlar ve Tasarım Üniversitesi)0000-0003-0879-205X
Görkem Esengöl(ARKIN YARATICI SANATLAR VE TASARIM ÜNİVERSİTESİ, İLETİŞİM FAKÜLTESİ)0000-0001-8559-3105
Pages
151–173
Publication Date
2025-04-30
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The most frequent responses were categorized as verbal aggression, followed by physical aggression, anger, and, lastly, hostility

📌 3 Key Takeaways

🎯
Objective & Hypothesis:While many researchers have focused on how players' levels of aggression are affected by the video game experiences, very few have studied the specific types of aggressive responses exhibited by players. s.
📊
Key Findings & Data:This study aims to identify the levels of aggression and aggressive reaction categories, and how individuals react when they become frustrated by games.
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Conclusion & Impact:The most frequent responses were categorized as verbal aggression, followed by physical aggression, anger, and, lastly, hostility
🔬Design:Survey & Empirical Study
📍Scope:Comprehensive Sample
⚙️Variables:Agresif Tepkiler · Hayal Kırıklığı · Oyun Oynamak

Abstract

While many researchers have focused on how players' levels of aggression are affected by the video game experiences, very few have studied the specific types of aggressive responses exhibited by players. s. This study aims to identify the levels of aggression and aggressive reaction categories, and how individuals react when they become frustrated by games. To achieve this goal, qualitative methodology was used for data collection. An online survey consisting of seven multiple-choice close-ended questions and one short open-ended question was administered. While devices, weekly playing hours, game categories, levels of competition, and violence were addressed in closed-ended questions, the types of aggressive reactions were asked with one open-ended short question. Participants' answers were used to conduct narrative analysis to categorize aggressive responses. Of the 136 participants in the study, 49% reported exhibiting aggressive responses while playing video games. The most frequent responses were categorized as verbal aggression, followed by physical aggression, anger, and, lastly, hostility

Özet

Birçok araştırmacı, oyuncuların saldırganlık düzeylerinin video oyunu deneyiminden nasıl etkilendiğine odaklanmış olsa da, çok az sayıda araştırmacı, oyuncular tarafından ne tür saldırgan tepkiler verildiğini araştırmıştır. Bu çalışma, saldırganlık düzeyini, saldırgan tepki kategorilerini ve insanların oyunlar nedeniyle hayal kırıklığına uğradıklarında ne tepki verdiklerini belirlemeyi amaçlamaktadır. Bu amaca ulaşmak için bilgi toplamak amacıyla nitel metodoloji kullanılmıştır. Saha araştırmasında yedi birden çok seçenekli kapalı uçlu ve bir açık uçlu kısa cevaplı sorudan oluşan çevrimiçi anket uygulanmıştır. Cihazlar, haftalık oyun saatleri, oyun kategorileri, rekabet ve şiddet düzeyleri kapalı uçlu sorularla sorulurken, saldırgan tepkilerin türü bir açık uçlu kısa soruyla sorulmuştur. Saldırgan tepkileri kategorize etmek için katılımcıların cevapları anlatı analizi yapmak için kullanılmıştır. Araştırmaya katılan 136 kişiden %49'u video oyunu oynarken saldırgan tepkiler verdiğini beyan etmiştir. Bu tepkilerin en yoğun olarak sözel, ardından fiziksel, üçüncü sırada öfke ve son olarak düşmanlık kategorilerinde olduğu belirlenmiştir.

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Cite This Article

Öze, N., Esengöl, G. (2025). FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, Cilt: 34 Sayı: 1, 151–173. https://doi.org/10.35379/cusosbil.1500290

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