Journals / Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi / 2026 / Cilt: 27 Sayı: 1

PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES

ANİME ÇİZGİ FİLM KARAKTERLERİNİN GÖRSEL ÖZELLİKLERİNE VE YÜZ ÖZELLİKLERİNE GÖRE ALGILANMASI

Nuran Öze(Arkın Yaratıcı Sanatlar ve Tasarım Üniversitesi)0000-0003-0879-205X
Görkem Esengöl(ARKIN YARATICI SANATLAR VE TASARIM ÜNİVERSİTESİ, İLETİŞİM FAKÜLTESİ)0000-0001-8559-3105
Pages
82–108
Publication Date
2025-03-15
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

It was concluded that even if they know the basic visual design elements, they may misinterpret the visual features and facial features of anime characters if they do not have anime literacy in their perception.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Even though the usage of computer-animated figures in anime with their visual traits and facial features has been a research topic, there is no research on how these characters' appearances affect their general perception.
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Key Findings & Data:Additionally, two separate focus group studies were conducted on twenty-four Digital Game Design students to obtain additional opinions from Digital Game Design students.
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Conclusion & Impact:It was concluded that even if they know the basic visual design elements, they may misinterpret the visual features and facial features of anime characters if they do not have anime literacy in their perception.
🔬Design:Araştırma Makalesi
📍Scope:Comprehensive Sample
⚙️Variables:Anime Çizgi Film Karakterleri · Anime Okuryazarlığı · Yüz Özellikleri

Abstract

Even though the usage of computer-animated figures in anime with their visual traits and facial features has been a research topic, there is no research on how these characters' appearances affect their general perception. This study aims to investigate how these characters' visual appearances affect and how their acts are perceived by people who don’t have anime literacy but have visual graphic design knowledge. If these visual texts are to justify their status as stories, readers have to look for and construct such ‘actants’ and ‘existents’ from the resources generic comics provide. A qualitative approach based on an interpretive paradigm with inductive reasoning has been used as the major methodology for obtaining information to understand how these visual texts justify their status. To reach this aim perception analysis has been used as a method, four images of cartoon characters have been shown to one hundred and fifty-six participants and open-ended short answer questions have been asked about them. This study was applied to people who were unfamiliar with selected Japanese anime characters, had a visual design background, and could not easily read coded expressions. Additionally, two separate focus group studies were conducted on twenty-four Digital Game Design students to obtain additional opinions from Digital Game Design students. It has been found that people's perceptions are shaped by their personal experiences. It was concluded that even if they know the basic visual design elements, they may misinterpret the visual features and facial features of anime characters if they do not have anime literacy in their perception.

Özet

Bilgisayar animasyonlu figürlerin görsel özellikleri ve yüz özellikleriyle animelerde kullanımı bir süredir araştırma konusu olmasına rağmen, bu karakterlerin görünüşlerinin genel algıyı nasıl etkilediğine dair bir araştırma bulunmuyor. Bu çalışma, bu karakterlerin görsel görünümlerinin nasıl etkilediğini ve eylemlerinin, anime okuryazarlığı olmayan ama görsel grafik tasarım bilgisi olan kişiler tarafından nasıl algılandığını araştırmayı amaçlamaktadır. Eğer bu görsel metinler hikaye olarak vermek istedikleri anlamı haklı çıkaracaksa, okuyucuların bu tür 'aktörleri' ve 'varoluşları' genel çizgi romanların sağladığı kaynaklardan araması ve oluşturması gerekir. Bu görsel metinlerin genel izleyici tarafından nasıl algılandığını anlamak için, bilgi edinmede ana metodoloji olarak tümevarımsal akıl yürütme ile yorumlayıcı bir paradigmaya dayanan niteliksel bir yaklaşım kullanılmıştır. Bu amaca ulaşmak için yöntem olarak algı analizi kullanılmış, yüz kırk dokuz katılımcıya dört adet anime karakteri görseli gösterilmiş ve bunlarla ilgili açık uçlu kısa cevaplı sorular sorulmuştur. Bu çalışma, seçilmiş Japon anime karakterlerine aşina olmayan, görsel tasarım geçmişi olan, kodlanmış ifadeleri kolayca okuyamayan kişilere uygulanmıştır. Ayrıca Dijital Oyun Tasarımı öğrencilerinden ek görüşler almak amacıyla yirmi dört Dijital Oyun Tasarımı öğrencisi üzerinde iki ayrı odak grup çalışması yürütülmüştür. İnsanların algılarının kişisel deneyimleriyle şekillendiği tespit edilmiştir. Temel görsel tasarım unsurlarını bilseler bile, eğer algılarında anime okuryazarlığı yoksa anime karakterlerinin görsel özelliklerini ve yüz özelliklerini yanlış yorum yapabilecekleri sonucuna varılmıştır.

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Cite This Article

Öze, N., Esengöl, G. (2025). PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, Cilt: 27 Sayı: 1, 82–108. https://doi.org/10.16953/deusosbil.1475098

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