Journals / Erciyes Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi / 2020 / Cilt: 0 - Sayı: 57

INVESTIGATION OF GAMING ADDICTION WITH A MODEL WHICH ENROLLES TECHNOLOGY ACCEPTANCE MODEL (TAM) AND PLANNED BEHAVIOR THEORY (PBT)

OYUN BAĞIMLILIĞININ TEKNOLOJİ KABUL MODELİ (TKM) VE PLANLI DAVRANIŞ TEORİSİNİ (PDT) BÜTÜNLEŞTİREN BİR MODEL İLE ARAŞTIRILMASI

Pages
1–26
Publication Date
2022-10-18
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The results of this study highlight some important issues related to the critical determinants of users' intention and behavior to online game, which have not been addressed in previous research.

📌 3 Key Takeaways

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Objective & Hypothesis:The purpose of this article is to investigate the factors affecting online game addiction with a research model that integrates the Technology Acceptance Model (TKM) and Planned Behavior Theory (PDT).
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Key Findings & Data:In this context, a research model was used that integrates Technology Acceptance Model (TAM) and Planned Behavior Theory (PBT).
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Conclusion & Impact:The results of this study highlight some important issues related to the critical determinants of users' intention and behavior to online game, which have not been addressed in previous research.
🔬Design:Modeling & Simulation
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Abstract

The purpose of this article is to investigate the factors affecting online game addiction with a research model that integrates the Technology Acceptance Model (TKM) and Planned Behavior Theory (PDT). In this context, a research model was used that integrates Technology Acceptance Model (TAM) and Planned Behavior Theory (PBT). The Technology Acceptance Model is able to give researchers important ideas in the process of explaining and predicting individuals' behavior in general and their tendency to use or not to use technology. The Theory of Planned Behavior is a theory designed to explain and predict human behavior that occurs on a particular subject. Game addiction is considered a type of technology addiction, but is also evaluated in the internet addiction subcategory. For this reason, TAM and PBT are based on the game addiction model that will be created. Structural Equation Modelling (SEM) was used to test the compatibility of the proposed model. At the end of the study, it was estimated that a one-unit increase in perceived enjoyment would increase the attitude towards online play by 0.92 units, as well as significant increases in the intentions and behavior of playing such games as the dependence on online play increases. The results of this study highlight some important issues related to the critical determinants of users' intention and behavior to online game, which have not been addressed in previous research.

Özet

Bu makalenin amacı, online oyun bağımlılığına etki eden faktörlerin Teknoloji KabulModeli (TKM) ve Planlı Davranış Teorisini (PDT) bütünleştiren bir araştırma modeli ilearaştırmaktır. Teknoloji Kabul Modeli, bireylerin genel olarak davranışlarını ve teknolojiyikullanma veya kullanmama konusundaki eğilimlerini açıklamak ve tahmin etme sürecindearaştırmacılara önemli fikirler verebilmektedir. Planlı Davranış Teorisi ise belirli bir konudagerçekleşen insan davranışlarını açıklamak ve tahmin etmek amacıyla tasarlanmış bir teoridir. Oyunbağımlılığı, bir tür teknoloji bağımlılığı türü olarak kabul edilmekle birlikte internet bağımlılığı altkategorisinde de değerlendirilmektedir. Bu sebeple oluşturulacak olan oyun bağımlılığı modelindeTKM VE PDT esas alınmıştır. Önerilen modelin uyumunun sınanmasında ise Yapısal EşitlikModellemesi (YEM) kullanılmıştır. Çalışma sonunda Algılanan Keyifteki bir birimlik artış, onlineoyuna yönelik olumu tutumu 0,92 birim arttıracağı, ayrıca online oyuna yönelik bağımlılık arttıkçabu tür oyunları oynama niyetlerinde ve davranışlarında da anlamlı artışlar olacağı tahmin edilmiştir.Bu çalışmanın sonuçları, kullanıcıların önceki araştırmalarda ele alınmamış olan online oyunoynama niyetinin ve davranışının kritik belirleyicileri ile ilgili bazı önemli konulara ışıktutmaktadır.

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Cite This Article

ARI, E., YILMAZ, V., BİLGE, Y. (2022). INVESTIGATION OF GAMING ADDICTION WITH A MODEL WHICH ENROLLES TECHNOLOGY ACCEPTANCE MODEL (TAM) AND PLANNED BEHAVIOR THEORY (PBT). Erciyes Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi, Cilt: 0 - Sayı: 57, 1–26. https://ajindex.com/articles/503409

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