Journals / Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi / 2023 / Cilt: 12 Sayı: 3

The Effect of Digital Game Playing Time on Daily Living Habits (Mixed Methods Research)

Dijital Oyun Oynama Süresinin Günlük Yaşam Alışkanlıkları Üzerine Etkisi (Karma Yöntem Araştırması)

Pages
1358–1366
Publication Date
2023-09-26
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

It is thought that as the duration of digital play increases, the number of daily steps decreases, the BMI value increases, and life habits such as sleep, and nutrition worsen.

📌 3 Key Takeaways

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Objective & Hypothesis:This research was conducted to examine the effects of digital play time on body composition, number of daily steps, nutrition, and sleep habits in university students.
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Key Findings & Data:The average age of the individuals participating in the study was determined as 22.56 years, height 1.73 m, body weight 65.61 kg, Body Mass Index (BMI) 21.74 kg/m2 and daily step count as 7233 steps.
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Conclusion & Impact:It is thought that as the duration of digital play increases, the number of daily steps decreases, the BMI value increases, and life habits such as sleep, and nutrition worsen.
🔬Design:Modeling & Simulation
📍Scope:Comprehensive Sample
⚙️Variables:Beslenme · BKİ · Dijital Oyunlar

Abstract

This research was conducted to examine the effects of digital play time on body composition, number of daily steps, nutrition, and sleep habits in university students. The mixed methods research model, in which both qualitative and quantitative data are used together, was used in the research. The average age of the individuals participating in the study was determined as 22.56 years, height 1.73 m, body weight 65.61 kg, Body Mass Index (BMI) 21.74 kg/m2 and daily step count as 7233 steps. As the daily digital play time increases, it is seen in the table 1 that the BMI value increases, and the number of daily steps decreases. There is a positive relationship (p<0.05) between daily digital play time and BMI, and a negative relationship (p<0.05) between sleep difficulty variables. A strong positive correlation (p<0.05) was found between daily digital play time and “packaged food and fast-food consumption”. Similarly, a strong positive correlation (p<0.05) was found between daily digital gaming time and “carbonated beverage consumption”. There was no relationship between daily digital play time and age, number of steps per day, sleep problems, and consumption of vegetables and fruits. When the results obtained from the qualitative findings were examined, results supporting the quantitative findings were reached. As the duration of playing digital games increased, problems such as lack of physical activity, sleep deprivation, paresthesia, dystonia, unhealthy food intake, digital eyestrain and headache appeared in students. It is thought that as the duration of digital play increases, the number of daily steps decreases, the BMI value increases, and life habits such as sleep, and nutrition worsen.

Özet

Bu araştırma üniversite öğrencilerinde dijital oyun süresinin beden kompozisyonu, günlük adım sayısı, beslenme ve uyku alışkanlıkları üzerine etkisinin incelenmesi amacıyla yapılmıştır. Araştırmada hem nitel verilerin hem de nicel verilerin birlikte kullanıldığı karma yöntemler araştırması modeli kullanılmıştır. Araştırmaya katılan bireylerin ortalamaları yaş 22,56 yıl, boy 1,73 m, vücut ağırlığı 65,61 kg, Beden Kütle İndeksi (BKI) 21,74 kg/m2 ve günlük adım sayıları 7233 olarak belirlenmiştir. Günlük dijital oyun süresi arttıkça BKI değerinde artış ve günlük adım sayısında azalış olduğu tablo 1’de görülmektedir. Günlük dijital oyun süresi ile BKI arasında pozitif yönlü ilişki (p<0,05) ve uyumakta zorluk değişkenleri arasında negatif yönlü ilişki (p<0,05) görülmektedir. Günlük dijital oyun süresi ve “paket gıda ve fastfood tüketimi” arasında pozitif yönlü güçlü ilişki (p<0,05) bulunmuştur. Benzer şekilde günlük dijital oyun süresi ve “gazlı içecek tüketimi” arasında pozitif yönlü güçlü ilişki (p<0,05) bulunmuştur. Günlük dijital oyun süresi ile yaş, günlük adım sayısı, uyku problemi ve sebze-meyve tüketimi arasında bir ilişkiye rastlanmamıştır. Nitel bulgulardan elde edilen sonuçlar incelendiğinde nicel bulguları destekleyici sonuçlara ulaşılmıştır. Dijital oyun oynama süresi arttıkça öğrencilerde fiziksel aktivite eksikliği, uyku deprivasyonu, parestezi, distoni, sağlıksız besin alımı, dijital göz yorgunluğu ve baş ağrısı gibi problemler ortaya çıkmıştır. Dijital oyun süresi arttıkça günlük adım sayısının düştüğü, BKI değerinin arttığı, uyku ve beslenme gibi yaşam alışkanlıklarının kötüleştiği düşünülmektedir.

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Cite This Article

AVCI, P., SATILMIŞ, N., KILINÇARSLAN, G., BAYRAKTAR, I., BAYRAKDAR, A. (2023). The Effect of Digital Game Playing Time on Daily Living Habits (Mixed Methods Research). Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi, Cilt: 12 Sayı: 3, 1358–1366. https://ajindex.com/articles/962875

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