Journals / Türkiye Coğrafi Bilgi Sistemleri Dergisi / 2021 / Cilt: 3 - Sayı: 1

Indoor navigation application using augmented reality technology

Artırılmış gerçeklik teknolojisi ile iç mekân navigasyonu

Pages
48–52
Publication Date
2021-05-28
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The accuracy analysis has shown that the application can reach position accuracy below 1 m.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Modelling indoor and outdoor areas and designing navigation applications based on the created models is one of the special working areas of interest for geomatics engineers.
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Key Findings & Data:The concept of navigation, which answers the question of how to get there, has now become an indispensable part of human life with the increase in the use of smartphones.
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Conclusion & Impact:The accuracy analysis has shown that the application can reach position accuracy below 1 m.
🔬Design:Modeling & Simulation
📍Scope:Comprehensive Sample
⚙️Variables:Navigasyon · GNSS · İzleme

Abstract

Modelling indoor and outdoor areas and designing navigation applications based on the created models is one of the special working areas of interest for geomatics engineers. The concept of navigation, which answers the question of how to get there, has now become an indispensable part of human life with the increase in the use of smartphones. While the Global Navigation Satellite System (GNSS) provides sufficient solutions for tracking the location of users in outdoor navigation applications, it cannot provide a suitable solution due to signal interruptions in indoor areas. The methods developed to obtain and track the location information of the users indoors require additional hardware or equipment and are high cost. This study aims to develop an indoor navigation application that does not require additional equipment to track user with the augmented reality technology used in smart mobile phones. On the Unity 3D platform, the usability of the application developed with the Google ARCore software development kit and C # programming language was tested in an indoor area with a corridor length of 100 m. The accuracy analysis has shown that the application can reach position accuracy below 1 m.

Özet

İç ve dış mekânın modellenmesi ve oluşturulan modellere göre navigasyon uygulamalarının tasarlanması harita mühendislerinin ilgilendiği özel çalışma alanlarından biridir. Akıllı cep telefonu kullanımındaki artışla birlikte nasıl gidilir sorusuna cevap veren navigasyon kavramı insan hayatının vazgeçilmez bir parçası haline gelmiştir. Uydu teknolojilerine bağlı küresel navigasyon sistemleri dış mekân uygulamalarında kullanıcı konumunun takibi için geçerli çözümler sunarken, iç mekânda sinyal kesintilerinden dolayı uygun bir çözüm üretemez. İç mekânda kullanıcıların konum bilgilerini elde etmek ve izleme yapabilmek için geliştirilen yöntemler ek donanım gerektirir ve yüksek maliyetlidir. Bu çalışma, akıllı cep telefonlarında kullanılabilen artırılmış gerçeklik teknolojisi ile kullanıcı konum takibi için ek donanım gerektirmeyen bir iç mekân navigasyon uygulaması geliştirmeyi hedeflemiştir. Unity 3D platformunda, Google ARCore yazılım geliştirme aracı ve C# programlama dili ile geliştirilen uygulamanın kullanılabilirliği 100 m koridor uzunluğu olan kapalı bir mekânda test edilmiştir. Yapılan doğruluk analizi uygulamanın 1 m’nin altında konum doğruluğuna ulaşabildiğini göstermiştir.

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Cite This Article

ÇALIK, S. H., GÜLGEN, F. (2021). Indoor navigation application using augmented reality technology. Türkiye Coğrafi Bilgi Sistemleri Dergisi, Cilt: 3 - Sayı: 1, 48–52. https://ajindex.com/articles/812297

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