Journals / Iğdır Üniversitesi Sosyal Bilimler Dergisi / 2020 / Cilt: 0 - Sayı: Ek

The Effects of Covid-19 on Communication and Video Game Sector in Turkey: Problems and Pol-icy Suggestions

COVID-19 Pandemisi’nin Türkiye’de İletişim ve Video Oyunları Sektörü Üzerine Etkileri: Sorun-lar ve Politika Önerileri

Pages
293–322
Publication Date
2022-10-18
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Besides, some policy suggestions will be put forth to benefit more from the computer technologies and applications.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:While the COVID-19 pandemic has led to significantdamage in many important sectors especially tourism and transportation as a consequence of the quarantine procedure, the computer applications have been used much more effectively in many areas such the business world, education, shopping and social needsby individuals who have stayed at home as a result of the social distance requirements.
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Key Findings & Data:In addi-tion to phone applications, the rapid increase seen in video games and social media platforms used for communication has made it necessary to address the issue with its positive and negative aspects.
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Conclusion & Impact:Besides, some policy suggestions will be put forth to benefit more from the computer technologies and applications.
🔬Design:Review & Systematic Survey
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Abstract

While the COVID-19 pandemic has led to significantdamage in many important sectors especially tourism and transportation as a consequence of the quarantine procedure, the computer applications have been used much more effectively in many areas such the business world, education, shopping and social needsby individuals who have stayed at home as a result of the social distance requirements. In addi-tion to phone applications, the rapid increase seen in video games and social media platforms used for communication has made it necessary to address the issue with its positive and negative aspects. In this study, the benefits and costs of applications regarding the individuals and society, video games, phone applications and other computer applications that have been increased in use during the COVID-19 pandemic will be analyzed through an in-depth review of the relevant literature. Besides, some policy suggestions will be put forth to benefit more from the computer technologies and applications.

Özet

COVID-19 pandemisi, beraberinde getirdiği karantina süreçleri ile turizm ve ulaşım sektörleri başta olmak üzere birçok sektörde önemli kayıpların yaşanmasına yol açarken, sosyal mesafe gereklilikleri ile evde kapalı kalan bireylerin eğitimden alışverişe, iş hayatından sosyal-leşmeye kadar birçok alanda bilgisayar aplikasyonları çok daha etkin şekilde kullanılmaya başlanmıştır. Telefon uygulamaları yanında, video oyunları ve iletişim için kullanılan sosyal medya platformlarında görülen hızlı artış, konunun olumlu ve olumsuz yönleri ile ele alınma-sını gerekli kılmıştır. Bu çerçevedebu çalışmada COVID-19 pandemisi döneminde kullanımları artan uygulamaların, video oyunlarının, tele-fon uygulamaları ve diğer bilgisayar aplikasyonlarının bireyler ve toplum üzerindeki fayda ve maliyetleri ilgili literature üzerine derin-lemesine inceleme yapılarak analiz edilecek ve tespit edilen sorunlara yönelik politika önerileri ortaya konacaktır.

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Cite This Article

TAŞ, C. Y., TAŞ, N. B. (2022). The Effects of Covid-19 on Communication and Video Game Sector in Turkey: Problems and Pol-icy Suggestions. Iğdır Üniversitesi Sosyal Bilimler Dergisi, Cilt: 0 - Sayı: Ek, 293–322. https://ajindex.com/articles/538676

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