| UYARLANABİLİR ÖĞRENME SİSTEMLERİNDE KULLANICI VERİLERİ | Neslihan ADEMİ,Suzana LOSHKOVSKA | 507–518 |
| USER DATA IN ADAPTIVE LEARNING SYSTEMS | Neslihan ADEMİ, Suzana LOSHKOVSKA | 507–518 |
| THE EFFECTS OF DIJITAL GAME ADDICTION ON THE CULTURE OF NARCISSISM | Emrah ARĞIN | 519–537 |
| İNTERNET REKLAMCILIĞINDA BÜYÜK VERİ KULLANIMI | İbrahim ATEŞ,Esra Ayça GÜZELDERELİ YILMAZ,Aslıhan TÜFEKÇİ | 539–552 |
| BIG DATA USAGE IN INTERNET ADVERTISING | Aslıhan TÜFEKCİ, İbrahim ATEŞ, Esra Ayça GÜZELDERELİ YILMAZ | 539–552 |
| FROM INDUSTRY 4.0 TO EDUCATION 4.0 | İsmet ERGİN | 553–568 |
| THE IMPACTS OF THE COURSE OF HISTORICAL METHODOLOGY THAT IS CONDUCTED BY VIRTUAL REALITY TECHNOLOGY ON THE PERCEPTIONS OF THE STUDENTS | İsa KALAYCI | 569–585 |
| DIGITAL STORYTELLING: AN ANALYSIS OF CONTENT PRODUCERS' ON YOUTUBE VIDEOS | Didem ÖZŞENLER | 587–616 |
| THE EFFECTS OF TECHNOLOGICAL DEVELOPMENT ON EMPLOYMENT: THE CASE OF TURKEY | Tuba ŞAHİNOĞLU,Mehmet VARICI | 617–640 |
| EVALUATION OF DESIGN SKILLS OF STUDENTS: EXAMPLE OF 3D DESIGN COURSE | ERHAN ŞENGEL,Faysal KOÇAK,Barış Gökhan GÜLERYÜZ | 641–654 |