Journals / Gazi University Journal of Science Part B: Art Humanities Design and Planning / 2018 / Cilt: 6 - Sayı: 1

EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES

Pages
9–18
Publication Date
2018-03-13
DOI
—
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

To this end, video games containing virtual urban environments have been chosen as the domain of this study.A conclusion was then reached that video games, as a virtual medium, can be defined as urban environments because of their inclusion of elements pertaining to real environments.

📌 3 Key Takeaways

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Objective & Hypothesis:This study aims to bring the tangible but difficult to define concept of a dynamic urban environment together with that of an intangible but real static virtuality and to create a new information and discussion medium by combining their inherent dynamic and static natures.
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Key Findings & Data:This study aims to bring the tangible but difficult to define concept of a dynamic urban environment together with that of an intangible but real static virtuality and to create a new information and discussion medium by combining their inherent dynamic and static natures.
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Conclusion & Impact:To this end, video games containing virtual urban environments have been chosen as the domain of this study.A conclusion was then reached that video games, as a virtual medium, can be defined as urban environments because of their inclusion of elements pertaining to real environments.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Virtual city · Image · City

Abstract

This study aims to bring the tangible but difficult to define concept of a dynamic urban environment together with that of an intangible but real static virtuality and to create a new information and discussion medium by combining their inherent dynamic and static natures. To this end, video games containing virtual urban environments have been chosen as the domain of this study.A conclusion was then reached that video games, as a virtual medium, can be defined as urban environments because of their inclusion of elements pertaining to real environments.

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Cite This Article

Yavuz, A. Ö., Karadede, G. (2018). EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. Gazi University Journal of Science Part B: Art Humanities Design and Planning, Cilt: 6 - Sayı: 1, 9–18. https://ajindex.com/articles/759888

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References (1)

  1. REFERENCES [1] Bookchin, M., Urbanization Without Cities, Black Rose Books, Montréal, New York, 1992. [2] Lynch, K., The Image Of The City, The Mit Pres, Cambridge, Massachusetts, 1960. [3] Lefebvre, H., Production of Space, Gallimard, Paris, 1970. [4] Ak E., Transformation Of Space Concept With Computer Technology –New Space Definitions Istanbul Technical University, 2006. [5] Norberg-Schulz, C., “Existence, Space & Architecture”, London: Studio Vista, London, 9-37 (1971). [6] Lefebvre, H., The Urban Revolution, Paris 1974. [7] Özen, A., Spatial Reading Parameters In Virtual Environments and Virtual Museums, Phd.Thesis, Gazi University, Ankara, 2004. [8] Mitchell, W., The Cyborg Self and The Networked City. Massachusettes, The Mıt Press, 2003.