This study presents to specify the effect of computer games on development of cognitive, emotional and psychomotor of students, to give information about computer games and the technical details of game design platforms, and to lighten the usage of computer games in education.
📌 3 Key Takeaways
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Objective & Hypothesis:This study presents to specify the effect of computer games on development of cognitive, emotional and psychomotor of students, to give information about computer games and the technical details of game design platforms, and to lighten the usage of computer games in education.
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Key Findings & Data:This study presents to specify the effect of computer games on development of cognitive, emotional and psychomotor of students, to give information about computer games and the technical details of game design platforms, and to lighten the usage of computer games in education.
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Conclusion & Impact:This study presents to specify the effect of computer games on development of cognitive, emotional and psychomotor of students, to give information about computer games and the technical details of game design platforms, and to lighten the usage of computer games in education.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Oyun geliştirme platformları · Oyun · Çocuk
Abstract
This study presents to specify the effect of computer games on development of cognitive, emotional and psychomotor of students, to give information about computer games and the technical details of game design platforms, and to lighten the usage of computer games in education.
Özet
Bu çalışma, bilgisayar oyunlarının, öğrencilerin bilişsel, duyuşsal ve psikomotor gelişimi üzerindeki etkisini belirlemek, bilgisayar oyunları ve oyun geliştirme platformlarının bir kısmının özellikleri hakkında görüş oluşturmak, öğretimde bilgisayar oyunları kullanımı konusuna ışık tutmaktadır. Ayrıca öğretimde bilgisayar kullanımının kültürel ve felsefi algılar üzerindeki etkileri incelenmiştir.
EREKMEKÇİ, M., FİDAN, Ş. (2012). The Effect of Game Design Platforms to Education and cultural Change. Batman Üniversitesi Yaşam Bilimleri Dergisi, Cilt: 1 - Sayı: 1, 851–861. https://ajindex.com/articles/741201