Journals / Akdeniz Spor Bilimleri Dergisi / 2022 / Cilt: 5 - Sayı: 3

We Playing Mobile Games Because We Bored? An Exploratory Study on University Students

Sıkıldığımız İçin mi Mobil Oyun Oynuyoruz? Üniversite Öğrencileri Üzerine Keşifsel Bir Çalışma

Pages
636–650
Publication Date
2022-09-28
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

In the light of these findings, it is concluded that university students tend to play mobile games as a result of the perception of being bored in leisure time.

📌 3 Key Takeaways

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Objective & Hypothesis:The aim of this study is to determine the relationship between university students' motivation to play mobile games and their perception of boredom.
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Key Findings & Data:For this purpose, "Mobile Game Motivation Scale (MGMS)" developed by Üstün and ÖZ and "Leisure Boredom Scale" developed by Iso-Aloha and culturally adapted by Kara et al. were used. 552 (Nwoman=226;Nman=326; Xage=21.79±2.40) university students participated in the study on a voluntary basis.
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Conclusion & Impact:In the light of these findings, it is concluded that university students tend to play mobile games as a result of the perception of being bored in leisure time.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:SERBEST ZAMAN · SIKILMA · Z KUŞAĞI

Abstract

The aim of this study is to determine the relationship between university students' motivation to play mobile games and their perception of boredom. In addition, it is to reveal the effect value of the perception of boredom as a motivating variable to play mobile games. For this purpose, "Mobile Game Motivation Scale (MGMS)" developed by Üstün and ÖZ and "Leisure Boredom Scale" developed by Iso-Aloha and culturally adapted by Kara et al. were used. 552 (Nwoman=226;Nman=326; Xage=21.79±2.40) university students participated in the study on a voluntary basis. SPSS 24 data analysis program was used in the study. Necessary assumptions for regression analysis were tested. In the study, pearson correlation test was used to determine the relationship, and simple linear regression analysis was used to determine the effect of boredom perception on mobile game playing. As a result of the study, moderate positive correlations were found between the mobile game motivation scale and the boredom perception scale. The predictive level of boredom perception on motivation to play mobile games was 33% (R=.582; R2=.338; P<.01). In the light of these findings, it is concluded that university students tend to play mobile games as a result of the perception of being bored in leisure time.

Özet

Bu çalışmanın amacı, üniversite öğrencilerinin mobil oyun oynama motivasyonları ile can sıkıntısı algıları arasındaki ilişkiyi belirlemektir. Ayrıca mobil oyun oynamaya motive edici bir değişken olarak can sıkıntısı algısının etki değerini ortaya çıkarmaktır. Bu amaçla Üstün ve ÖZ tarafından geliştirilen "Mobil Oyun Motivasyon Ölçeği (MGMS)" ve Iso-Aloha tarafından geliştirilen ve Kara ve diğerleri tarafından kültürel olarak uyarlanan "Boş Zaman Sıkıntısı Ölçeği" kullanılmıştır. Araştırmaya gönüllü olarak 552 (Nkadın=226; Nerkek=326; Xyaş=21.79±2.40) üniversite öğrencisi katılmıştır. Çalışmada SPSS 24 veri analiz programı kullanılmıştır. Regresyon analizi için gerekli varsayımlar test edilmiştir. Araştırmada, ilişkiyi belirlemek için pearson korelasyon testi, can sıkıntısı algısının mobil oyun oynamaya etkisini belirlemek için basit doğrusal regresyon analizi kullanılmıştır. Araştırma sonucunda mobil oyun motivasyon ölçeği ile can sıkıntısı algısı ölçeği arasında orta düzeyde pozitif ilişkiler bulunmuştur. Can sıkıntısı algısının mobil oyun oynama motivasyonu üzerindeki yordayıcı düzeyi %33'tür (R=.582; R2=.338; P<.01). Bu bulgular ışığında üniversite öğrencilerinin boş zamanlarında sıkılma algısının bir sonucu olarak mobil oyun oynama eğiliminde oldukları sonucuna ulaşılmıştır.

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Cite This Article

ÖZ, N. D., ÜSTÜN, F. (2022). We Playing Mobile Games Because We Bored? An Exploratory Study on University Students. Akdeniz Spor Bilimleri Dergisi, Cilt: 5 - Sayı: 3, 636–650. https://ajindex.com/articles/731926

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