Journals / Eğitimde Nitel Araştırmalar Dergisi / 2019 / Cilt: 7 - Sayı: 1

Modelling the Subjects of Skeletal and Muscular System: Mobile Applications

İskelet ve Kas Sistemi Konularının Modellenmesi: Mobil Uygulamalar

Pages
226–241
Publication Date
2022-10-11
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The results showed that the applications concerning skeletal and muscular system could be divided into 5 categories (Game, entertainment, animation, 2D and 3D visual based applications).

📌 3 Key Takeaways

🎯
Objective & Hypothesis:The existence of applications for such subjects as skeletal and muscular system in biology- where visual learning is important- is a necessity for teaching.
📊
Key Findings & Data:Consequently, 35 applications in total were found for use with smart phones in relation to skeletal and muscular system.
💡
Conclusion & Impact:The results showed that the applications concerning skeletal and muscular system could be divided into 5 categories (Game, entertainment, animation, 2D and 3D visual based applications).
🔬Design:Review & Systematic Survey
📍Scope:Comprehensive Sample
⚙️Variables:İskelet ve kas sistemi · mobil öğrenme · mobil uygulamalar

Abstract

The existence of applications for such subjects as skeletal and muscular system in biology- where visual learning is important- is a necessity for teaching. This research basically aims to analyse applications for skeletal and muscular systems available in Apple, Google Play and Amazon virtual stores. This research employs document analysis- one of the qualitative research method. Applications available in virtual stores for skeletal and muscular system were reviewed in this research. The data collected were analysed through content analysis. Consequently, 35 applications in total were found for use with smart phones in relation to skeletal and muscular system. The results showed that the applications concerning skeletal and muscular system could be divided into 5 categories (Game, entertainment, animation, 2D and 3D visual based applications). Applications concerning skeletal and muscular system can be used in teaching so as to make diffarence for education and to increase permanence in learning.

Özet

Biyolojide iskelet ve kas sistemi gibi görsel öğrenmenin önemli olduğu konulara yönelik uygulamaların varlığı öğretim için gerekliliktir. Bu araştırmanın temel amacı iskelet ve kas sistemine yönelik Apple, Google Play ve Amazon sanal mağazalarında bulunan uygulamaların incelenmesidir. Bu araştırmada nitel araştırma yöntemlerinden doküman incelemesi yöntemi kullanılmıştır. Araştırmada iskelet ve kas sistemine yönelik sanal mağazalarda bulunan uygulamalar taranmıştır. Toplanan veriler içerik analizi yapılarak analiz edilmiştir. Yapılan değerlendirmeler sonucunda akıllı telefonlarda iskelet ve kas sistemine yönelik kullanılabilecek toplam 35 uygulama tespit edilmiştir. Araştırma sonuçları iskelet ve kas sistemine yönelik bulunan uygulamaların 5 kategori (oyun, eğlence, animasyon, 2 boyutlu görsel ve 3 boyutlu görsel temelli uygulamalar) altında toplanabileceklerini göstermektedir. Eğitime farklılık getirmek ve kalıcılığını arttırmak adına iskelet kas sistemine yönelik uygulamalar öğretimde kullanılabilir.

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Cite This Article

GERÇEK, C. (2022). Modelling the Subjects of Skeletal and Muscular System: Mobile Applications. Eğitimde Nitel Araştırmalar Dergisi, Cilt: 7 - Sayı: 1, 226–241. https://ajindex.com/articles/497012

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