Journals / Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi / 2019 / Cilt: 20 - Sayı: 3

Beyond a Game: An Analysis of The Blue Whale Game in The Context of Shneidman’s ‘’Cubic Model of Suicide’’

Bir Oyundan Ötesi: ``Mavi Balina’’ (The Blue Whale) Adlı Oyunun Shneidman’ın ``İntihar Küpü’’ Modeli Bağlamında Analizi

Pages
1044–1078
Publication Date
2022-10-11
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The proposed study is expected to make important contributions to the analysis of psychological strategies of similar games that may emerge in the future and accordingly to the personal and social awareness processes which will have an important role to protect children and adolescents from such kind of harmful games.

📌 3 Key Takeaways

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Objective & Hypothesis:The purpose of this study is to analyze and assess the suicide-driving impacts of the Blue Whale Challenge game which have repercussions in our country and around the world as it is held responsible from the suicide of approximately 200 children and adolescents and described as the most dangerous and deadly challenge game ever made- in the context of Edwin Shneidman’s ’’cubic model of suicide’’.
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Key Findings & Data:In line with this purpose, fifty tasks that players should fulfill within fifty days during the ’’Blue Whale Challenge’’ game were examined in the context of three main psychological factors of Edwin Shneidman’s ‘’cubic model of suicide ’’, including ‘’pain’’, ’’press’’ and ’’perturbation’’, and the tasks which were found associated with the model were analyzed.
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Conclusion & Impact:The proposed study is expected to make important contributions to the analysis of psychological strategies of similar games that may emerge in the future and accordingly to the personal and social awareness processes which will have an important role to protect children and adolescents from such kind of harmful games.
🔬Design:Modeling & Simulation
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Abstract

The purpose of this study is to analyze and assess the suicide-driving impacts of the Blue Whale Challenge game which have repercussions in our country and around the world as it is held responsible from the suicide of approximately 200 children and adolescents and described as the most dangerous and deadly challenge game ever made- in the context of Edwin Shneidman’s ’’cubic model of suicide’’. In line with this purpose, fifty tasks that players should fulfill within fifty days during the ’’Blue Whale Challenge’’ game were examined in the context of three main psychological factors of Edwin Shneidman’s ‘’cubic model of suicide ’’, including ‘’pain’’, ’’press’’ and ’’perturbation’’, and the tasks which were found associated with the model were analyzed. The document analysis method, which is a qualitative research method, was employed to carry out the study. The proposed study is expected to make important contributions to the analysis of psychological strategies of similar games that may emerge in the future and accordingly to the personal and social awareness processes which will have an important role to protect children and adolescents from such kind of harmful games.

Özet

Bu çalışmanın amacı, son yıllarda tüm dünyada ve ülkemizde büyük yankı uyandıran ve yaklaşık200’e yakın çocuk ve ergenin intiharından sorumlu tutulan ve otoritelerce şimdiye kadarki en tehlikelive en ölümcül bir meydan okuma oyunu olduğu iddia edilen ``Mavi Balina” (The Blue Whale) adlıçevrim içi oyunun çocuk ve ergenler üzerindeki intihara sürükleyici etkisini, Edwin Shneidman’ın``intihar küpü’’ modeli bağlamında analiz edip, değerlendirmektir. Bu amaç doğrultusunda ``MaviBalina” oyununda yer alan ve oyunculardan elli gün boyunca sırasıyla yerine getirilmesi istenen elligörev, Shneidman'ın’ ’intihar küpü’’ modelinde yer alan acı (pain), baskı (press) ve huzursuzluk(perturbation) gibi üç temel psikolojik faktör bağlamında incelenmiş ve modelle ilişkisi saptanangörevler analiz edilerek değerlendirilmiştir. Çalışma nitel araştırma yöntemlerinden doküman analiziyöntemi kullanılarak gerçekleştirilmiştir. Bu çalışmanın, bundan sonraki zamanlarda ortayaçıkabilecek benzer yapıdaki oyunların kullandığı psikolojik stratejileri çözümleme ve dolayısıyla daçocuk ve ergenleri bu tür zararlı içerikli oyunlardan koruma sürecindeki bireysel ve toplumsalbilinçlenmeye önemli katkılar sağlayacağı düşünülmektedir.

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Cite This Article

TALU, E. (2022). Beyond a Game: An Analysis of The Blue Whale Game in The Context of Shneidman’s ‘’Cubic Model of Suicide’’. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, Cilt: 20 - Sayı: 3, 1044–1078. https://ajindex.com/articles/430824

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