Journals / Anadolu Psikiyatri Dergisi / 2014 / Cilt: 15 - Sayı: 2

The relationship between agression and online video game addiction: a study on massively multiplayer online video game players

Çok oyunculu çevrimiçi video oyunu oynayan bireylerde video oyunu bağımlılığı ve saldırganlık

Pages
99–107
DOI
—
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

On the other hand, age was negatively correlated with aggression and video game addiction scores of the participants.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Objective:The purpose of the present study was to investigate the relationship between aggression and online video game addiction scores of massively multiplayer online video game players.
📊
Key Findings & Data:Methods:Study included 205 participants whoare playing massively multiplayer online video games more than 12 months.
💡
Conclusion & Impact:On the other hand, age was negatively correlated with aggression and video game addiction scores of the participants.
🔬Design:Survey & Empirical Study
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Abstract

Objective:The purpose of the present study was to investigate the relationship between aggression and online video game addiction scores of massively multiplayer online video game players. Methods:Study included 205 participants whoare playing massively multiplayer online video games more than 12 months. Mean age of the participant was 18±40. Data were collected via a personal information form consisting of questions about partici-pants" demographical background, Turkish version of the Buss-Perry Aggression Scale and Internet Addiction Scale. Correlation, t-test and stepwise regression analyses conducted to analyze the data. Results:Analysis indi-cated that there was a significantly high correlation between agression scores and video game addiction scores. Males have significantly higher psysical aggression scores than females. Age was negatively correlated with total aggression scores and all the subscale scores of Buss-Perry Agression Questionnaire (psyhical aggression, anger, verbal aggression and hostility). There was a negative correlation between age and video game addiction scores. Two subscales (isolation, loss of control) of the addiction scale predicted agression scores. Conclusion:The present study revealed that there was a significant correlation between agression and online video game addiction. On the other hand, age was negatively correlated with aggression and video game addiction scores of the participants.

Özet

Amaç: Bu çalışmanın temel amacı, şiddet içerikli çok oyunculu çevrimiçi video oyunu oynayan bireylerin saldırganlık düzeyleri ile çevrimiçi video oyunu bağımlılığı düzeyleri arasındaki ilişkiyi ele almaktır. Yöntem: Araştırmanın örneklemini yaşları 18-40 arasında olan, bir yıldan uzun süredir çok oyunculu çevrimiçi video oyunu oynayan 205 kişi oluşturmuştur. Veriler Buss-Perry Saldırganlık Ölçeğinin Türkçe uyarlaması ve İnternet Bağımlılık Ölçeği ile toplanmış, korelasyon, t-testi ve regresyon analizleriyle çözümlenmiştir. Bulgular: Analizler sonucunda, katılımcıların saldırganlık puanlarıyla çevrimiçi video oyunu bağımlılığı puanları arasında yüksek düzeyde anlamlı bir ilişki olduğu bulgusuna ulaşılmıştır. Erkeklerin fiziksel saldırganlık puanlarının kadınların puanlarından anlamlı düzeyde yüksek olduğu, ancak bağımlılık puanları açısından anlamlı bir cinsiyet farklılığı bulunmadığı görülmüştür. Yaşla bağımlılık ve saldırganlık düzeyleri arasında ters yönde anlamlı ilişkiler olduğu ortaya konmuştur. Ayrıca regresyon analizi sonucunda bağımlılık alt ölçeklerinden sosyal izolasyon ve kontrol güçlüğünün saldırganlık puanlarını yordadığı sonucuna ulaşılmıştır. Sonuç: Bu araştırmada çevrimiçi video oyunu bağımlılığı ile saldırganlık ilişkisi alt boyutları çerçevesinde irdelenmiştir

🔖

Cite This Article

DEMİRTAŞ, H. A. M., ÇAKILCI, E. F. (2014). The relationship between agression and online video game addiction: a study on massively multiplayer online video game players. Anadolu Psikiyatri Dergisi, Cilt: 15 - Sayı: 2, 99–107. https://ajindex.com/articles/217890

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (12)

  1. Anderson CA, Bushman BJ. The effects of media violence on society. Science 2002; 295:2377- 2378. Harris RJ. A cognitive psychology of mass com- munication. NJ: Lawrence Erlbaum, 2004. Demirtaş Madran HA. Saldırganlık, televizyonda temsili ve çocuklar üzerindeki etkilerine genel bir bakış. 4. Uluslararası Çocuk Filmleri Festivali & Kongresi, 2007, s.514-521.
  2. Anderson CA, Carnagey NL. Violent evil and the general aggression model. A Miller (Ed.), The Social Psychology of Good and Evil, New York: Guilford, 2004, p.168-192.
  3. Graybill D, Kirsch JR, Esselman ED. Effects of playing violent versus non-violent video gameson the aggressive ideation of children. Child Study Journal 1985; 15:199-205. Kirsh SJ. Seeing the world through mortal kombat-colored glasses: violent video games and the development of a short-term hostile attribution bias. Childhood 1998; 5:177-184. Anderson CA. Violent video games and aggres- sive thoughts, feelings, and behaviors. SL Cal- vert, AB Jordan, RR Cocking (Eds.), Children in the Digital Age, Westport, CT: Praeger, 2002.
  4. Anderson CA, Dill KE. Video games and aggres- sive thoughts, feelings, and behavior in the laboratory and in life. J Pers Soc Psychol 2000; 78:772-790.
  5. Kirsh SJ, Olczak PV, Mounts JRW. Violent video games induce an affect processing bias. Media Psychology 2005; 7:239-250.
  6. Lynch PJ, Gentile DA, Olson AA, Van Brederode TM. The effects of violent video game habits on adolescent aggressive attitudes and behaviors. Biennial Conference of the Society for Research in Child Development. 2001,
  7. Minneapolis, Minnesota. http://www.eric.ed.gov/PDFS/ED461420.pdf
  8. Anderson CA, Bushman BJ. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological a- rousal, and prosocial behavior: a meta-analytic review of the scientific literature. Psychol Sci 2001; 12:353-359.
  9. Ballard ME, Lineberger R. Video game violence and confederate gender: effects on reward and punishment given by college males. Sex Roles 1999; 41:541-558.
  10. Silvern SB, Williamson PA. The effects of video game play on young children"s aggression, fantasy and prosocial behavior. J Appl Dev Psychol 1987; 8:453-462.
  11. Wiegman O, Van Schie EGM. Video Game Playing and Its Relations with Aggressive and Prosocial Behavior. Br J Soc Psychol 1998; 37:367-368. Demirtaş Madran HA. Geleceğin Çocuğuna Kim- lik Biçmek. 3. Uluslararası Çocuk Filmleri Festi- vali & Kongresi, 2006, p.468-476.
  12. Grüsser SM, Thalemann R, Griffiths MD. Exces- sive com