Journals / ODÜ SOSYAL BİLİMLER ARAŞTIRMALARI DERGİSİ-ODÜSOBİAD / 2026 / Cilt: 16 Sayı: ISRIS 2026 Özel Sayı

Gender in digital game environments: A thematic analysis of mobile games for children

Dijital oyun ortamlarında toplumsal cinsiyet: Çocuk mobil oyunları üzerine bir tematik analiz

Sibel Karabekmez(AGRI IBRAHIM CECEN UNIVERSITY)0000-0003-3017-5234
Pages
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Publication Date
2026-10-12
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The analysis results indicate that femininity is heavily coded through appearance, grooming, and aesthetic arrangement, whereas masculine representations are structured more around tasks, expertise, and public action.

📌 3 Key Takeaways

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Objective & Hypothesis:This study aims to examine gender representations in popular mobile games for early childhood.
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Key Findings & Data:Based on the premise that digital games create an influential cultural environment for children from an early age, shaping social roles, norms, and identity construction processes, this study considers the analysis of representational structures in mobile games to be important.
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Conclusion & Impact:The analysis results indicate that femininity is heavily coded through appearance, grooming, and aesthetic arrangement, whereas masculine representations are structured more around tasks, expertise, and public action.
🔬Design:Araştırma Makalesi
📍Scope:Comprehensive Sample
⚙️Variables:Erken çocukluk · Mobil oyunlar · Toplumsal cinsiyet

Abstract

This study aims to examine gender representations in popular mobile games for early childhood. Based on the premise that digital games create an influential cultural environment for children from an early age, shaping social roles, norms, and identity construction processes, this study considers the analysis of representational structures in mobile games to be important. The sample was created by selecting eight mobile games listed in the "most popular free" category on the App Store using the child filter and a purposive sampling method. Document analysis was used in the study. Data were collected through a semi-structured observation and coding form developed by the researcher. Data were analyzed using a hybrid thematic analysis approach (using both inductive and deductive coding). The findings show that gender representations in mobile games are grouped under six main themes: repaired femininity, designed femininity, femininity in the showcase, masculine heroism, flexible gender roles in the family, and shaping gender representations. The analysis results indicate that femininity is heavily coded through appearance, grooming, and aesthetic arrangement, whereas masculine representations are structured more around tasks, expertise, and public action. However, some games also present gender roles in more flexible, diverse, and counter-stereotypical ways. The study suggests that mobile games can be considered digital environments in which gender representations are reproduced and, in some cases, presented in more flexible ways. Based on these findings, it is recommended that gender representations in digital game design be considered critically and that more inclusive content be developed within the context of early childhood education.

Özet

Bu çalışma, erken çocukluk dönemine yönelik popüler mobil oyunlarda toplumsal cinsiyet temsillerini incelemeyi amaçlamaktadır. Dijital oyunların çocukların erken yaşlardan itibaren sosyal roller, normlar ve kimlik inşası süreçleri üzerinde etkili bir kültürel ortam oluşturduğu kabulünden hareketle, bu çalışma mobil oyunlardaki temsil yapılarının analiz edilmesini önemli görmektedir. Çalışmanın örneklemi, App Store’da “en popüler ücretsiz” kategorisinde yer alan ve çocuk filtresiyle listelenen sekiz mobil oyunun amaçlı örnekleme yöntemiyle seçilmesiyle oluşturulmuştur. Araştırmada doküman incelemesi kullanılmıştır. Veriler araştırmacı tarafından geliştirilen yarı yapılandırılmış gözlem ve kodlama formu aracılığıyla toplanmıştır. Veriler hibrit tematik analiz yaklaşımı (indüktif ve dedüktif kodlamanın birlikte kullanıldığı) ile analiz edilmiştir. Bulgular, mobil oyunlarda toplumsal cinsiyet temsillerinin altı temel tema altında toplandığını göstermektedir: onarılan feminenlik, tasarlanan feminenlik, vitrindeki feminenlik, maskülen kahramanlık, ailede esneyen cinsiyet rolleri ve şekillenen cinsiyet temsilleri. Analiz sonuçları, feminenliğin özellikle görünüş, bakım ve estetik düzenleme üzerinden yoğun biçimde kodlandığını; maskülen temsillerin ise daha çok görev, uzmanlık ve kamusal eylem odaklı olarak yapılandırıldığını ortaya koymaktadır. Bununla birlikte bazı oyunlarda toplumsal cinsiyet rollerinin daha esnek, çoklu ve stereotip karşıtı biçimlerde sunulduğu da görülmektedir. Araştırma, mobil oyunların toplumsal cinsiyet temsillerinin yeniden üretildiği ve bazı durumlarda daha esnek biçimlerde sunulabildiği dijital ortamlar olarak değerlendirilebileceğini göstermektedir. Elde edilen bulgular doğrultusunda, dijital oyun tasarımlarında toplumsal cinsiyet temsillerinin eleştirel bir bakışla düşünülmesi ve erken çocukluk eğitimi bağlamında daha kapsayıcı içeriklerin geliştirilmesi önerilmektedir.

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Cite This Article

Karabekmez, S. (2026). Gender in digital game environments: A thematic analysis of mobile games for children. ODÜ SOSYAL BİLİMLER ARAŞTIRMALARI DERGİSİ-ODÜSOBİAD, Cilt: 16 Sayı: ISRIS 2026 Özel Sayı. https://doi.org/10.48146/odusobiad.1948610

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