Journals / Pamukkale Journal of Sport Sciences / 2026 / Volume: 15 Issue: 1

A Qualitative Study on E-Sports Players’ Leadership Perceptions Regarding Their Team Coaches

Orçun Keçeci(ANADOLU ÜNİVERSİTESİ)0000-0002-1909-409X
Veli Onur Çelik(ESKİŞEHİR TEKNİK ÜNİVERSİTESİ, SPOR BİLİMLERİ FAKÜLTESİ)0000-0002-7865-6531
Pages
—
Publication Date
2024-04-29
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Accordingly, it was found that leadership in e-sports is perceived under five themes: physical characteristics, personality traits, professional qualifications, technical skills, and management skills.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Having emerged following the professionalization of digital gaming, e-sports has created its ecosystem and become a large-scale industry itself.
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Key Findings & Data:Teams involved in this industry experience a social environment just like in other organizational structures.
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Conclusion & Impact:Accordingly, it was found that leadership in e-sports is perceived under five themes: physical characteristics, personality traits, professional qualifications, technical skills, and management skills.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Digital game · E-sports · Leadership

Abstract

Having emerged following the professionalization of digital gaming, e-sports has created its ecosystem and become a large-scale industry itself. Teams involved in this industry experience a social environment just like in other organizational structures. As e-sports is a relatively newer branch when compared to other sports branches, leadership in e-sports is not a commonly studied topic in the literature. Therefore, the aim of this study is to explore leadership perceptions of e-sports players in a comprehensive way. A team coach is often considered the leader in e-sports. The study was designed according to the principles of phenomenology, which is a qualitative research method. The semi-structured interview form developed by the researchers was used as the data collection instrument. The interviews were conducted with a group of e-sports players who met the predetermined criteria for participation in the study. The data was analyzed by using the content analysis method. First, the codes were determined, and later, the categories, and finally, the themes were identified out of these categories. Accordingly, it was found that leadership in e-sports is perceived under five themes: physical characteristics, personality traits, professional qualifications, technical skills, and management skills. Finally, it can be concluded that leadership in e-sports is quite similar to leadership in other traditional sports in many ways. However, the study showed that it has unique characteristics that need studying within the framework of the digital age and technological advancements.

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Cite This Article

Keçeci, O., Çelik, V. O. (2024). A Qualitative Study on E-Sports Players’ Leadership Perceptions Regarding Their Team Coaches. Pamukkale Journal of Sport Sciences, Volume: 15 Issue: 1. https://doi.org/10.54141/psbd.1380150

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