Journals / Selçuk Turizm ve Bilişim Araştırmaları Dergisi / 2026 / Sayı: 7

Technology in Hospitality, Leisure, Sport and Tourism Research: A Bibliometric Mapping

Ağırlama, Boş Zaman, Spor ve Turizm Araştırmalarında Teknoloji: Bir Bibliyometrik Haritalama

Burcu Karasakaloğlu(ALANYA ALAADDİN KEYKUBAT ÜNİVERSİTESİ)0000-0002-1765-8138
Muhammet Necati Çelik(ALANYA ALAADDİN KEYKUBAT ÜNİVERSİTESİ)0000-0001-5201-8024
Pages
1–23
Publication Date
2025-06-30
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The study identified four clusters, analyzed the temporal distribution of related research, and discussed research trends.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Technology has profoundly impacted the tourism industry and numerous studies examining how digitalization has shaped various tourism sectors and activities.
📊
Key Findings & Data:Therefore, 5,103 articles related to technology in hospitality, leisure, sport, and tourism have been analyzed using bibliometric methods.
💡
Conclusion & Impact:The study identified four clusters, analyzed the temporal distribution of related research, and discussed research trends.
🔬Design:Teorik Makale
📍Scope:2024 Verileri
⚙️Variables:Teknoloji · Turizm Araştırmaları · Araştırma Eğilimleri

Abstract

Technology has profoundly impacted the tourism industry and numerous studies examining how digitalization has shaped various tourism sectors and activities. A comprehensive analysis of these studies enables the current status and tendencies in the literature to be revealed. Therefore, 5,103 articles related to technology in hospitality, leisure, sport, and tourism have been analyzed using bibliometric methods. Articles published between 1995 and 2024 were examined based on countries, institutions, journals, key authors, keywords, co-occurrence, clustering, and co-citation analyses, and the prominent research areas identified through these analyses have been presented. Additionally, recommendations for future studies have been provided. While social media was the most researched and cited theme between 1995 and 2024, areas such as VR, AR, and human-robot interaction have become more prominent in recent years. The study identified four clusters, analyzed the temporal distribution of related research, and discussed research trends.

Özet

Teknoloji, turizm endüstrisini derinlemesine etkilemiş ve bir çok çalışmada dijitalleşme sürecinin turizmin çeşitli sektör ve faaliyetlerini nasıl şekillendirdiği incelenmiştir. Bu çalışmaların kapsamlı bir şekilde analiz edilmesi, literatürdeki mevcut durumun ve eğilimlerin ortaya çıkarılmasını sağlamaktadır. Bu nedenle, "ağırlama, boş zaman, spor ve turizm" alanlarındaki teknoloji ile ilgili 5103 makale bibliyometrik analiz yoluyla incelenmiştir. 1995 ve 2024 yılları arasında yayımlanan makaleler, ülkeler, kurumlar, dergiler, önemli yazar anahtar kelimeleri, eş ortaya çıkma, kümeleme ve eş atıf analizleri kullanılarak incelenmiş ve analizler sonucunda öne çıkan araştırma alanları sunulmuştur. Ayrıca, gelecekteki çalışmalara yönelik öneriler sunulmuştur. 1995 ve 2024 yılları arasında en çok araştırılan ve atıf alan tema sosyal medya olurken, son yıllarda VR, AR ve insan-robot etkileşimi gibi alanlar öne çıkmaktadır. Çalışmada dört küme ortaya çıkarılmıştır. İlgili araştırmaların dönemsel dağılımı incelenmiş ve araştırmaların eğilimleri tartışılmıştır.

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Cite This Article

Karasakaloğlu, B., Çelik, M. N. (2025). Technology in Hospitality, Leisure, Sport and Tourism Research: A Bibliometric Mapping. Selçuk Turizm ve Bilişim Araştırmaları Dergisi, Sayı: 7, 1–23. https://doi.org/10.71276/stbad.1634292

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