Journals / Uygulamalı Ekonomi ve Sosyal Bilimler Dergisi / 2026 / Cilt: 2 Sayı: 1

DETERMINING THE HEALTH PROBLEMS OF ELECTRONIC ATHLETES

Tanju Bahrilli(HACETTEPE UNIVERSITY)0000-0003-1950-5829
Hamiyet Yüce(BANDIRMA ONYEDI EYLUL UNIVERSITY)0000-0001-8306-2239
Yasin Nuri Çakır(BANDIRMA ONYEDI EYLUL UNIVERSITY)0000-0001-8573-8802
Pages
42–58
Publication Date
2020-03-30
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The positive relationship between pain and fatigue severity was related to sitting posture.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Objective: Electronic sports (esports) are worldwide phenomenon with its rapidly growing popularity and followers of the young generation.
📊
Key Findings & Data:Findings: Evaluation was made of 47 esport athletes with a mean age of 20.98±1.39 years and BMI of 24.47±4.73 kg/m2.
💡
Conclusion & Impact:The positive relationship between pain and fatigue severity was related to sitting posture.
🔬Design:Survey & Empirical Study
📍Scope:Comprehensive Sample
⚙️Variables:: Electronic sports · : Electronic sports

Abstract

Objective: Electronic sports (esports) are worldwide phenomenon with its rapidly growing popularity and followers of the young generation. Esport, which is attracting great attention, also entails some health risks and problems. It is needed to determine these problems and risks. The aim of this study was to identify health problems of esport athletes. Methods: Qualitative analysis was applied to data collected from self-reported electronic questionnaire to capture important health outcomes, injuries and environmental factors. From the results of questionnaire, statistical analysis was performed on physical activity, time spent sitting in front of the screen, health education received, pain, fatigue, correct posture and musculoskeletal complaints. Findings: Evaluation was made of 47 esport athletes with a mean age of 20.98±1.39 years and BMI of 24.47±4.73 kg/m2. The time spent per day in front of the screen was 8.1±2.77 hours, during esport matches and training. Pain levels according to VAS and fatigue according to MBS were severe. Low back pain was the most common health problem. A moderate level positive correlation was determined between pain and screen time. The positive relationship between pain and fatigue severity was related to sitting posture.

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Cite This Article

Bahrilli, T., Yüce, H., Çakır, Y. N. (2020). DETERMINING THE HEALTH PROBLEMS OF ELECTRONIC ATHLETES. Uygulamalı Ekonomi ve Sosyal Bilimler Dergisi, Cilt: 2 Sayı: 1, 42–58. https://ajindex.com/articles/1574715

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