Journals / Balıkesir Sağlık Bilimleri Dergisi / 2026 / Volume: 15 Issue: 2

The Effect of Executive Function Load on Reaction Time in E-Sports Players

Serdar Demirci(Fizyoterapi Rehabilitasyon ve Sağlıklı Yaşam Uygulama ve Araştırma Merkezi)0000-0002-7296-7101
Utku Berberoğlu(BALIKESİR ÜNİVERSİTESİ, SAĞLIK BİLİMLERİ FAKÜLTESİ, FİZYOTERAPİ VE REHABİLİTASYON BÖLÜMÜ)0000-0002-4850-369X
Cevher Savcun Demirci(BALIKESİR ÜNİVERSİTESİ, SAĞLIK BİLİMLERİ FAKÜLTESİ, FİZYOTERAPİ VE REHABİLİTASYON BÖLÜMÜ, NÖROLOJİK FİZYOTERAPİ-REHABİLİTASYON ANABİLİM DALI)0000-0002-8786-7496
Arda Aktaş(BALIKESİR ÜNİVERSİTESİ, SAĞLIK BİLİMLERİ FAKÜLTESİ, FİZYOTERAPİ VE REHABİLİTASYON BÖLÜMÜ, ORTOPEDİK FİZYOTERAPİ VE REHABİLİTASYON ANABİLİM DALI)0000-0002-2503-8027
Ayşe Numanoğlu Akbaş(BALIKESİR ÜNİVERSİTESİ, SAĞLIK BİLİMLERİ FAKÜLTESİ, FİZYOTERAPİ VE REHABİLİTASYON BÖLÜMÜ, NÖROLOJİK FİZYOTERAPİ-REHABİLİTASYON ANABİLİM DALI)0000-0001-9296-8972
Pages
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Publication Date
2026-06-30
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Increased task load prolonged reaction time similarly in both groups.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Objective: This study aimed to examine the effect of executive function load on reaction time in e-sports players and to compare their performance with an age-matched control group.
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Key Findings & Data:Materials and Methods: This cross-sectional controlled study included 30 competitive e-sports players and 30 healthy age-matched controls.
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Conclusion & Impact:Increased task load prolonged reaction time similarly in both groups.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:E-sport · Reaction Time · Executive Function

Abstract

Objective: This study aimed to examine the effect of executive function load on reaction time in e-sports players and to compare their performance with an age-matched control group. Materials and Methods: This cross-sectional controlled study included 30 competitive e-sports players and 30 healthy age-matched controls. Reaction time was assessed using the BlazePod system under four conditions: simple reaction time (SRT), choice reaction time (CRT), motor dual-task reaction time (MDRT), and cognitive dual-task reaction time (CDRT). Descriptive statistics were reported as mean ± standard deviation. Group differences were analyzed using independent samples t-tests. A 2 × 4 mixed-design ANOVA was conducted with group (e-sports vs. control) as the between-subject factor and task condition as the within-subject factor. Bonferroni-adjusted post-hoc tests were applied where appropriate. Statistical significance was set at p 0.05). Conclusion: E-sports players exhibited shorter reaction times than controls across all conditions. Increased task load prolonged reaction time similarly in both groups.

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Cite This Article

Demirci, S., Yılmaz, S., Berberoğlu, U., Demirci, C. S., Aktaş, A., Akbaş, A. N. (2026). The Effect of Executive Function Load on Reaction Time in E-Sports Players. Balıkesir Sağlık Bilimleri Dergisi, Volume: 15 Issue: 2. https://doi.org/10.53424/balikesirsbd.1913129

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