Journals / Folklor/Edebiyat / 2026 / Cilt: 30 Sayı: 120

Metaleptic Narrative Form and Storyliving Experience in 360-Degree Fairy Tales

Metaleptik Anlatı Biçimi ve 360 Derece Masallarda Hikâye-Yaşantısı Deneyimi

Ümmühan Molo(İSTANBUL YENİ YÜZYIL ÜNİVERSİTESİ)0000-0002-3651-4818
Pages
1029–1052
Publication Date
2024-11-01
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Furthermore, the use of meta-diegetic sound is associated with the protagonist’s ability to interact, thereby strengthening the relationship with the metaleptic narrative form.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:The inevitable and natural changes brought about by technological innovations in society are restructuring the relationship between humans and life itself.
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Key Findings & Data:This change involves presenting the content of fairy tales within a 360-degree immersive environment, involving the viewer within the fairy tale’s setting, thus creating an experience.
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Conclusion & Impact:Furthermore, the use of meta-diegetic sound is associated with the protagonist’s ability to interact, thereby strengthening the relationship with the metaleptic narrative form.
🔬Design:Araştırma Makalesi
📍Scope:2016 Verileri
⚙️Variables:iletişim teknolojileri · masallar · hikâye anlatımı

Abstract

The inevitable and natural changes brought about by technological innovations in society are restructuring the relationship between humans and life itself. This is because it is nearly impossible for any technology that becomes increasingly widespread not to engage with humans and exist disconnected from them. The most visible areas where this relationship manifests are in art and communication, which directly influence the ways in which perception occurs, especially in terms of vision. This study focuses on the changes brought about by virtual reality technologies in storytelling. This change involves presenting the content of fairy tales within a 360-degree immersive environment, involving the viewer within the fairy tale’s setting, thus creating an experience. The aim of this study is to reveal the changes and innovations brought about by virtual reality technologies in fairy tales. In line with this aim, the fairy tale The Turning Forest (Oscar Raby - 2016), selected as a sample, has been analyzed using narrative analysis method based on the concepts of metalepsis and meta-diegetic sound. According to the findings obtained from the research, the existing features of virtual reality technologies structure the fairy tale in a layered manner and this structure naturally reveals the metaleptic narrative form. The participant (audience) of the narrative is identified as the protagonist and the plot inevitably revolves around them. Furthermore, the use of meta-diegetic sound is associated with the protagonist’s ability to interact, thereby strengthening the relationship with the metaleptic narrative form.

Özet

Teknolojik yeniliklerin toplumda yarattığı zorunlu ve doğal değişim, insanın yaşamla kurduğu ilişkiyi yeniden yapılandırmaktadır. Çünkü giderek yaygınlaşan herhangi bir teknolojinin, insanla ilişki kurmaması ve ondan kopuk bir biçimde varlık göstermesi neredeyse olanaksızdır. Bu ilişkinin en görünür olduğu alanlar ise görme ile algılama biçimlerini doğrudan etkileyen sanat ve iletişim alanlarıdır. Bu çalışma, sanal gerçeklik teknolojilerinin masal anlatısında yarattığı değişimi konu edinmektedir. Söz konusu değişim, masal içeriğini 360 derece seyirlik bir çevreyle sunan, seyreden kişiyi masal ortamına dâhil eden ve böylece bir deneyim ortaya koyandır. Çalışmada, sanal gerçeklik teknolojilerinin masallarda meydana getirdiği değişimleri ve yenilikleri açığa çıkarmak amaçlanmaktadır. Bu amaç doğrultusunda örneklem olarak belirlenen The Turning Forest (Oscar Raby - 2016) masalı, metalepsis ve meta-diegetik ses kavramları üzerinden anlatı bilimsel çözümleme yöntemine göre analiz edilmiştir. Araştırmadan elde edilen bulgulara göre, sanal gerçeklik teknolojilerinin mevcut özellikleri, masalı katmanlı bir biçimde yapılandırmış ve bu yapı metalepsis anlatı biçimini doğal bir biçimde karşımıza çıkarmıştır. Anlatıyı seyreden katılımcı (seyirci) ise başkarakter olarak belirlenmiş ve olay örgüsü kaçınılmaz olarak onun etrafında şekillenmiştir. Aynı zamanda, metadiegetik ses kullanımı, başkarakterin etkileşim kurabilmesiyle ilişkilendirilmiş ve bu ilişki metalepsis anlatı biçimini güçlendirmiştir.

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Cite This Article

Molo, Ü. (2024). Metaleptic Narrative Form and Storyliving Experience in 360-Degree Fairy Tales. Folklor/Edebiyat, Cilt: 30 Sayı: 120, 1029–1052. https://doi.org/10.22559/folklor.2716

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