Journals / Batı Anadolu Eğitim Bilimleri Dergisi / 2025 / Cilt: 16 Sayı: 3

Okul Tükenmişliği ile Sosyal Medya ve Dijital Oyun Bağımlılığı Arasındaki İlişkilerin İncelenmesi

Adem Peker(ATATÜRK ÜNİVERSİTESİ, KAZIM KARABEKİR EĞİTİM FAKÜLTESİ)0000-0002-3594-9166
Merve Perihan Kars(ATATÜRK ÜNİVERSİTESİ)0000-0002-8960-1675
Burcu Türkan Aydın(ATATÜRK ÜNİVERSİTESİ)0000-0003-4179-1585
Pages
3661–3681
Publication Date
2025-12-26
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Bu nedenle ergenlerin sosyal medya ve dijital oyun oynama bağımlılık düzeylerinin azaltmak için okul tükenmişliğine yönelik müdahale stratejileri uygulanabilir.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Dijital teknolojilerin kullanımı ergenler arasında giderek artmaktadır.
📊
Key Findings & Data:Çalışmaya 561 ergen katılmıştır.
💡
Conclusion & Impact:Bu nedenle ergenlerin sosyal medya ve dijital oyun oynama bağımlılık düzeylerinin azaltmak için okul tükenmişliğine yönelik müdahale stratejileri uygulanabilir.
🔬Design:Modeling & Simulation
📍Scope:Comprehensive Sample
⚙️Variables:Okul tükenmişliği · sosyal medya bağımlılığı · dijital oyun bağımlılığı

Özet

Dijital teknolojilerin kullanımı ergenler arasında giderek artmaktadır. Ancak bu teknolojiler ergenlerin günlük hayatını kolaylaştırmakla birlikte bağımlılık problemine de yol açabilmektedir. Bu çalışmada ergenlerin sosyal medya ve oyun bağımlılık düzeylerini belirlemeyi amaçlamaktadır. Bu çalışmanın diğer bir amacı da okul tükenmişliği ile sosyal medya ve dijital oyun bağımlılığı arasındaki ilişkileri ortaya çıkarmaktır. Araştırma ilişkisel tarama modeline göre tasarlanmıştır. Çalışmaya 561 ergen katılmıştır. Çalışmaya katılan öğrencilerin %49.7’si erkek ve %50.3’ü kızdır. Araştırmanın sonucunda okul tükenmişliği ile sosyal medya ve dijital oyun bağımlılığı arasında anlamlı ilişkilerin olduğu belirlenmiştir. Bu çalışmanın bulguları kızların erkeklerden daha çok sosyal medya bağımlılığı yaşadığını ortaya çıkarmıştır. Bulgular erkeklerin kızlardan daha çok dijital oyun bağımlılığı yaşadığını göstermiştir. Araştırmanın diğer bir sonucu okul tükenmişliğinin sosyal medya ve dijital oyun bağımlılığını pozitif ve anlamlı olarak yordamaktadır. Elde edilen bulgulara göre okul tükenmişliğinin azaltılması ergenlerin sosyal medya ve dijital oyun bağımlılığını azaltabilmektedir. Sonuçlar daha yüksek okul tükenmişlik düzeyine sahip ergenlerin sosyal medya ve dijital oyun oynama bağımlılığı yaşama olasılıklarının daha yüksek olduğunu göstermiştir. Bu nedenle ergenlerin sosyal medya ve dijital oyun oynama bağımlılık düzeylerinin azaltmak için okul tükenmişliğine yönelik müdahale stratejileri uygulanabilir.

🔖

Cite This Article

Peker, A., Kars, M. P., Aydın, B. T. (2025). Okul Tükenmişliği ile Sosyal Medya ve Dijital Oyun Bağımlılığı Arasındaki İlişkilerin İncelenmesi. Batı Anadolu Eğitim Bilimleri Dergisi, Cilt: 16 Sayı: 3, 3661–3681. https://doi.org/10.51460/baebd.1512115

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (66)

  1. Akram, W., & Kumar, R. (2017). A study on positive and negative effects of social media on society. International Journal of Computer Sciences and Engineering, 5, 351-354. https://doi.org/10.26438/ijcse/v5i10.351354
  2. Akungu, O.A., Chien, K.P., & Chen, S. (2023). The longitudinal interaction of adolescents’ interest in physical education, school burnout, and disturbed sleep related to social media and phone use. Current Psychology, 42, 3725-3733. https://doi.org/10.1007/s12144-021-01709-4
  3. Aksoy, Z., & Erol, S. (2021). Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences, 11, 589-597. https://doi.org//10.33808/clinexphealthsci.885988
  4. American Psychiatric Association (2013). Diagnostic and statistical manual of mental disorder, 5th ed. American Psychiatric Association. https://doi.org/10.1176/appi. books.9780890425596.
  5. Andreassen, C.S., Pallesen, S., & Griffiths, M.D. (2017). The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey. Addictive Behaviors, 64, 287-293.
  6. Anlı, G., & Taş, İ. (2018). Validity and reliability study of the game addiction scale short form for adolescents. Turkish Studies, 13(11), 189-203. https://doi.org//10.7827/TurkishStudies.13371
  7. Arslan, G., & Tanhan, A. (2019). Examining the relationship between school belonging, school functions and psychological adjustment in adolescents. Education As You Live, 33(2), 318-332. doi.org/10.33308/26674874.2019332127
  8. Bai, C., Chen, X., & Han, K. (2020). Mobile phone addiction and school performance among Chinese adolescents from low-income families: A moderated mediation model. Children and Youth Services Review, 118, 105406 https://doi.org/10.1016/j. childyouth.2020.105406.
  9. Barry, C.T., Sidoti, C.L., Briggs, S.M., Reiter, S.R., & Lindsey, R.A. (2017). Adolescent social media use and mental health from adolescent and parent perspectives. Journal of Adolescence, 61(1), 1-11. https://doi.org/10.1016/j.adolescence.2017.08.00
  10. Barrera-Algarín, E., Vazquez-Fernandez, M.J. (2021). The rise of online sports betting, its fallout, and the onset of a new profile in gambling disorder: Young people. Journal of Addictive Diseases, 39 (3), 363-372. https://doi.org/10.1080/10550887.2021.1886567 Bettmann, J.E., Anstadt, G., Casselman, B., & Ganesh, K. (2021)). Young adult depression and anxiety linked to social media use: Assessment and treatment. Clinical Social Work Journal, 49(3), 368–379. https://doi.org/10. 1007/s10615-020-00752-1
  11. Bilgin, H.C. (2015). The relationship between computer game addiction levels and communication skills of secondary school students [Unpublished master's thesis]. Pamukkale University.
  12. Bilgiz, S., & Peker, A. (2021). The Mediating role of mindfullnes in the relationship between school burnout and problematic smartphone and social media use. International Journal of Progressive Education, 17(1), 68-85. https://doi.org/ 10.29329/ijpe.2020.329.5
  13. Bradt, L., Vermote, B., Zaman, B., Vansteenkiste, M., & Soenens, B. (2024). Are video games and school conflictual or complementary contexts for affording psychological need fulfillment? Implications for adolescents’ problematic gaming and school adjustment. Interacting with Computers, https://doi.org/10.1093/iwc/iwae020
  14. Buneviciene, I., & Bunevicius, A. (2021). Prevalence of internet addiction in healthcare professionals: Systematic review and meta-analysis. International Journal of Social Psychiatry, 67(5), 483-491. https://doi.org/10.1177/0020764020959093
  15. Creswell, J.W. (2011). Educational research: Planning. Conducting, and evaluating quantitative and qualitative research (4. Baskı). Pearson.
  16. Çam, Z., & Öğülmüş, S. (2017). Adaptation of the school burnout inventory into Turkish and its psychometric properties. Bitlis Eren University Social Sciences Institute Journal, 6(2), 14-29.
  17. Çelebi, E. (2020). The role of game addiction on motivation towards the socialization process. Gümüşhane University Faculty of Communication Electronic Journal, 8(1), 643-668.
  18. Çömlekçi, M.F., & Başol, O. (2019). Gençlerin sosyal medya kullanım amaçları ile sosyal medya bağımlılığı ilişkisinin incelenmesi. Celal Bayar University Journal of Social Sciences, 17(4), 173-188. https://doi.org/10.18026/cbayarsos.525652
  19. Deniz, L., & Gürültü, E. (2018). High school students’ social media addiction. Kastamonu Education Journal, 26(2), 355-367. https://doi.org/10.24106/kefdergi.389780
  20. Dursun, A., Eraslan-Çapan, B. (2018). Digital game addiction and psychological needs for teeanergers, Inonu University Journal of the Faculty of Education, 19(2), 128-140. https://doi.org/10.17679/inuefd.336272 Doğrusever, C. (2021). Investigation of adolescents' social media addiction levels in terms of some socio-demographic variables. Anadolu University Journal of Social Sciences, 21(1), 23-42.
  21. Erboy, E. (2010). Factors affecting computer game addiction in 4th and 5th grade primary school students [Unpublished master's thesis]. Adnan Menderes University.
  22. Ergün, N., Özkan, Z., & Griffiths, M.D. (2023). Social media addiction and poor mental health: Examining the mediating roles of ınternet addiction and phubbing. Psychological Reports, 1-21, https://doi.org/10.1177/00332941231166609
  23. Fernandez, O.L. (2015). How has internet addiction research evolved since the advent of internet gaming disorder? An overview of cyberaddictions from a psychological perspective. Current Addiction Reports, 2, 263-271.
  24. Göldağ, B. (2018). The Investigation of the digital play dependency levels of high school students with respect to demographic characteristics. YYU Journal of Education Faculty), 15(1, 1287-1315, http://efdergi.yyu.edu.tr http://dx.doi.org/10.23891/efdyyu.2018.105
  25. Greitemeyer, T., & Mügge, D.O. (2014). Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin, 40(5), 578-589.
  26. Güney, M., & Taştepe, T. (2020). Social media usage and social media addiction in adolescents. Journal of Ankara Health Sciences, 9(2), 183-190. https://www.doi.org/10.46971/ausbid.757713
  27. Hilliard, J., & Parisi, T. (2020). Social media addiction. Addiction Center. Retrieved from https://www.addictioncenter.com/ drugs/social-media-addiction
  28. Huang, C. (2022). A meta-analysis of the problematic social media use and mental health. The International Journal of Social Psychiatry, 68(1), 12-33. https://doi.org/10.1177/0020764020978434
  29. Huang, H. (2014). Social media generation in urban China: A study of social media use and addiction among adolescents. Springer.
  30. Islam, S., Malik, M.I., Hussain, S., Thursamy, R., Shujahat, M., & Sajjad, M. (2018). Motives of excessive Internet use and its impact on the academic performance of business students in Pakistan. Journal of Substance Use, 23(1), 103-111. https://doi.org/10.1080/14659891.2017.1358305 Kaya, O., Kaya, Ş., & Soydan, M.E. (2023). The mediating role of social media addiction between school burnout and perception of loneliness in a sample of university students. International Journal of Social Sciences and Education, 5(8), 317-336. https://dergipark.org.tr/tr/pub/usbed
  31. Lemmens, J.S., Patti, M.V., & Jochen, P. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77-95.
  32. Li, S., Ren, P., Chiu, M.M., Wang, C., & Lei, H. (2021). The relationship between self- control and internet addiction among students: A meta-analysis. Frontiers in Psychology, 12, 735755 https://doi.org/10.3389/fpsyg.2021.735755.
  33. Li, H., & Wang, S. (2013). The role of cognitive distortion in online game addiction among Chinese adolescents. Children and Youth Services Review, 35(9), 1468-1475.
  34. Liou, P.Y., Huang, S.C., & Chen, S. (2022). Longitudinal relationships between school burnout, compulsive Internet use, and academic decrement: A three-wave cross-lagged study. Computers in Human Behavior, 135,107363
  35. Mao, P., Cai, Z., Chen, B., & Sun, X. (2024). The association between problematic internet use and burnout: A three-level meta-analysis. Journal of Affective Disorders, 352, 321-332. https://doi.org/10.1016/j.jad.2024.01.240
  36. Malaeb, D., Salameh, P., Barbar, S., Awad, E., Haddad, C., Hallit, R., Sacre, H., Akel, M., Obeid, S., & Hallit, S. (2021). Problematic social media use and mental health (depression, anxiety, and insomnia) among Lebanese adults: Any mediating effect of stress? Perspectives in Psychiatric Care, 57(2), 539-549. https://doi.org/10.1111/ppc.12576
  37. Mora-Salgueiro, J., Feij´oo, S., Bra˜ na, T., Varela, J., & Rial, A. (2022). Gaming habits and symptoms of video game addiction in Spanish adolescents. Behavioral Psychology/ Psicología Conductual, 30(3), 627-639. https://doi.org/10.51668/bp.8322302n.
  38. Nikolinakou, A., Phua, J., & Kwon, E.S. (2024). What drives addiction on social media sites? The relationships between psychological well-being states, social media addiction, brand addiction and impulse buying on social media. Computers in Human Behavior, https://doi.org/10.1016/j.chb.2023.108086.
  39. Nogueira-L´opez, A., Rial-Boubeta, A., Guadix-García, I., Villanueva-Blasco, V.J., Billieux, J. (2023). Prevalence of problematic internet use and problematic gaming in Spanish adolescents. Psychiatry Research, 326, 115317 https://doi.org/10.1016/j. psychres.2023.115317. Özgenel, M., Canpolat, Ö., & Ekşi, H. (2019). Social media addiction scale for adolescents (SMAS): Validity and reliability study.Addicta: The Turkish Journal on Addictions, 6, 629-662. https://doi.org/10.15805/addicta.2019.6.3.0086
  40. Pew Research Center. (2021). Social media in 2021. https://www. pewresearch.org/internet/fact-sheet/social-media/
  41. Reed, G.M., First, M.B., Billieux, J., Cloitre, M., Briken, P., Achab, S., Brewin, C.R., King, D.L., Kraus, S.W., Bryant, R.A. (2022). Emerging experience with selected new categories in the ICD-11: Complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder. World Psychiatry 21(2), 189-213. https://doi.org/10.1002/wps.20960.
  42. Rehbein, F., Kliem, S., Baier, D., Mossle, T., & Petry, N.M. (2015). Prevalence of internet gaming disorder in German adolescents: diagnostic contri bution of the nine DSM-5 criteria in a state-wide representative sample. Addiction, 110, 842-851.
  43. Salmela-Aro, K., Upadyaya, K., Hakkarainen, K., Lonka, K., & Alho, K. (2017). The dark side of internet use: Two longitudinal studies of excessive ınternet use. depressive symptoms. School burnout and engagement among finnish early and late adolescents. Journal of Youth and Adolescence, 46(2), 343-357.
  44. Salmela-Aro, K., Kiuru, N., Leskinen, E., & Nurmi, J.E. (2009). School burnout inventory (SBI) reliability and validity. European Journal of Psychological Assessment, 25(1), 48-57.
  45. Sayili, U., Pirdal, B.Z., Kara, B., Acar, N., Camcioglu, E., Yilmaz, E., & Erginoz, E. (2023). Internet addiction and social media addiction in medical faculty students: Prevalence, related factors, and association with life satisfaction. Journal of Community Health, 48 (2), 189-198. https://doi.org/10.1007/s10900-022-01153-w.
  46. Sert-Ağır, M. (2018). A study on psychological resilience, school burnout and internet addiction in adolescents. Journal of Youth Research, 6(16), 5-28.
  47. Steiner, E., & Xu, K. (2020). Binge-watching motivates change: Uses and gratifications of streaming video viewers challenge traditional tv research. Convergence: The International Journal of Research Into New Media Technologies, 20(10), 1-20.
  48. Stevens, M.W., Dorstyn, D., Delfabbro, P.H., & King, D.L. (2021). Global prevalence of gaming disorder: A systematic review and meta-analysis. Australian New Zealand Journal of Psychiatry, 55(6), 553-568. https://doi.org/10.1177/0004867420962851. Sundar, S.S., & Limperos, A.M. (2013). Uses and Grats 2.0: New gratifications for new media. Journal of Broadcasting & Electronic Media, 57(4), 504-525.
  49. Şahan, B., & Duy, B. (2017). School burnout: The predictive role of self-efficacy, school attachment, and social support. Mersin University Faculty of Education Journal, 13(3), 1249-1270.
  50. Taş, İ. (2017). Validity and reliability study of the social media addiction scale short form (SMBÖ-SF) for adolescents. Online Journal of Technology Addiction & Cyberbullying, 4(1), 27-40.
  51. Tomaszek, K., & Muchacka-Cymerman, A. (2020). Examining the relationship between student school burnout and problematic internet use. Educational Sciences: Theory and Practice, 20(2), 16-31. https://doi.org/10.12738/jestp.2020.2.002
  52. Tonga, İ. (2024). The relationship between digital game addiction and school engagement Inonu University Journal of the Graduate School of Education, 11(21), 19-35 https://doi.org/10.29129/inujgse.1294209
  53. Tonioni, F., D’Alessandris, L., Lai, C., Martinelli, D., Corvino, S., Vasale, M., vd. (2012). Internet addiction: Hours spent online, behaviors and psychological symptoms. General Hospital Psychiatry, 34(1), 80-87. https://doi.org/10. 1016/j. genho sppsy ch. 2011.09.013
  54. Türkiye İstatistik Kurumu (TÜİK, 2023). Hanehalkı bilişim teknolojileri (BT) kullanım araştırması. https://data.tuik.gov.tr/Bulten/Index?p=Hanehalki-Bilisim-Teknolojileri-(BT)-Kullanim-Arastirmasi-2023-49407.
  55. Türkiye İstatistik Kurumu (TÜİK, 2021). Çocuklarda bilişim teknolojileri kullanım araştırması. https://data.tuik.gov.tr/Bulten/Index?p=Cocuklarda-Bilisim-Teknolojileri-Kullanim-Arastirmasi-2021-41132
  56. Ücan, İ. (2018). Examining the relationship between perceived social support and digital game addiction. [Unpublished Master's Thesis]. Nişantaşı University, İstanbul.
  57. Victor, S.A., Ibrahim, M.S., Yusuf, S., Mahmud, N., Bahari, K.A., Ling, L.Y., & Mubin, N.N.A. (2024). Social media addiction and depression among adolescents in two Malaysian states, International Journal of Adolescence and Youth, 29, 1, 2292055, https://doi.org/10.1080/02673843.2023.2292055
  58. Viner, R.M., Gireesh, A., Stiglic, N., Hudson, L.D., Goddings, A.L., Ward, J.L., & Nicholls, D.E. (2019). Roles of cyberbullying, sleep, and physical activity in mediating the effects of social media use on mental health and wellbeing among young people in England: A secondary analysis of longitudinal data. The Lancet. Child & Adolescent Health, 3(10), 685-696. https://doi.org/10.1016/S2352-4642(19)30186-5
  59. Walburg, V., Mialhes, A., & Moncla, D. (2016). Does school-related burnout influence problematic Facebook use? Children and Youth Services Review, 61, 327-331.
  60. Wartberg, L., Kriston, L., & Thomasius R. (2020). Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects. Computers in Human Behavior, 103, 31-36.
  61. We Are Social & Hootsuite. (2021). Digital 2019 in Turkey. https://gs.statcounter.com/social-media-stats/all/turkey (Accessed 12.05.2021)
  62. Wittek, C., Finserås, T., Pallesen, S., Mentzoni, R., Hanss, D., Griffiths, M., & Molde, H. (2015). Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers. International Journal of Mental Health And Addiction, 14(5), 672-686. https://doi.org/10.1007/s11469-015-9592-8
  63. Winga, M.A., Agak, J.O., & Ayere, M.A. (2016). The relationship between school burnout, gender and academic achievement amongst secondary school students in Kisumu East Subcounty Kenya. Journal of Emerging Trends in Educational Research and Policy Studies, 7(5), 326-331.
  64. World Health Organization (2019). International statistical classification of diseases andrelated health problems, 11th ed. https://icd.who.int.
  65. Yayman, E. (2019). Examining the relationship between social media addiction, game addiction and family functions in adolescents. [Unpublished Master's Thesis]. Sabahattin Zaim University Institute of Social Sciences. Istanbul.
  66. Zhang, Y., Gan, Y., & Cham, H. (2007). Perfectionism, academic burnout and engagement among Chinese college students: A structural equation modeling analysis. Personality and İndividual Differences, 43(6), 1529-1540.