Dergiler / Journal of Tourism Leisure and Hospitality / 2021 / Cilt: 3 Sayı: 2

Panoramic Museum Visits as Cultural Recreation Activities: Panorama 1453 History Museum Example

Sayfa
103–117
Yayın Tarihi
2021-12-01
DOI
—
🏛️Bu makalenin bibliyografik verileri ve tam metin bağlantısı DergiPark üzerinden sağlanmıştır.
DergiPark Kaydı ↗
✨

Yapay Zeka Hızlı Bakış & Çıkarımlar

AI Insight
⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

In the conclusion part of the research, suggestions were made in terms of both academic and sectoral aspects.

📌 3 Maddede Bu Makale

🎯
Amaç & Hipotez:Museums have moved to a different dimension as a result of the development of revolutionary new insights in classical collection exhibitions and the use of new technologies, with the understanding of Post-Modern Museology.
📊
Temel Bulgular & Veri:Panorama museums, which are developing as three-dimensional storytelling models of history museums and becoming increasingly common, are museums of different designs due to their exhibition conditions with their 360-degree panoramic painting art.
💡
Sonuç & Katkı:In the conclusion part of the research, suggestions were made in terms of both academic and sectoral aspects.
🔬Tür:Modelleme & Sayısal Simülasyon
📍Kapsam:2011 Verileri
⚙️Değişkenler:Leisure · Recreation · Panorama Museums

Abstract

Museums have moved to a different dimension as a result of the development of revolutionary new insights in classical collection exhibitions and the use of new technologies, with the understanding of Post-Modern Museology. Panorama museums, which are developing as three-dimensional storytelling models of history museums and becoming increasingly common, are museums of different designs due to their exhibition conditions with their 360-degree panoramic painting art. Panorama museums are innovative museums open to technology and interactive platforms that provide visitors with one-to-one interactive experience. Museums, as a recreational activity, are also among the points of visit for cultural purposes. Especially with its architectural features and designs, it gives visitors the impression of living that moment in a historical film, giving them a completely different world feeling. Based on this, in the study, the visitor experiences of the “Panorama 1453 History Museum” on the TripAdvisor site were examined. The universe of the research consists of 473 comments made by people who visited the museum between December 2011 and August 2020. The sample of the research, on the other hand, consists of the first 141 visitor comments. The remaining 232 comments were not included in the study because they consist of the comments made to the first posts. A total of 795 encodings were made in the research. In the research, it was found that the visitors were satisfied with the panorama museum visits as a recreational activity, it contributed to the learning of history and culture, they also experienced a historical journey and found it interesting and impressive. In the conclusion part of the research, suggestions were made in terms of both academic and sectoral aspects.

🔖

Bu Makaleye Atıf Yap

AYLAN, F. K., GÖK, H. S. (2021). Panoramic Museum Visits as Cultural Recreation Activities: Panorama 1453 History Museum Example. Journal of Tourism Leisure and Hospitality, Cilt: 3 Sayı: 2, 103–117. https://ajindex.com/articles/908258

📄 Tam Metin PDF Okuyucu

📄

PDF görüntüleyici hazırlanıyor...

Kaynakça (11)

  1. Bell, S. (2001). Design For Outdoor Recreation Second Edition,
  2. Midas Printing, China. Beyers, W. B. (2007). Cultural and Recreational Industries in Rural America: Opportunities for State Legislators. The Journal of Regional Analysis & Policy, 37 (1), 25-27.
  3. Bostancı, M. (2019). Dijital Müzecilik ve İnteraktif İletişim: SFMOMA ve MORİ Dijital Sanat Müzesi Örneklemleri [Digital Museology and Interactive Communication: SFMOMA and MORI Digital Art Museum Examples]. UNIMUSEUM, 2 (2), 34-39.
  4. Böcekler, B. (2015). Louıs-Jacques-Mandé Daguerre ve Charles Marıe Bouton’un Dioraması ve Tarihsel Kökenleri [The Diorama of Louis-Jacques-Mandé Daguerre and Charles Marie Bouton and Its Historical Origins]. Sanat Tarihi Dergisi, 24 (2), 139-160.
  5. Büyükşalvarcı, A., Balı, S., and Ay, E. (2018). Kültürel Amaçlı Rekreasyon Faaliyeti Olarak Uşak’ta Müze Ziyaretleri [Museum Visits in Uşak as a Cultural Purpose Recreation Activity]. Eurasian Academy of Sciences Eurasian Business & Economics Journal, 16, 113-126.
  6. Clauzel, A., Riché, C. and Vidal, M. (2016). Visitors’continental origin and museum experience: Anintercultural approach of online reviews. Revue Française du Marketing, 256, 41-59.
  7. Creswell, J. W. (2013).Nitel Araştırma Yöntemleri, Beş Yaklaşıma Göre Nitel Araştırma ve Araştırma Deseni [Qualitative Inquiry and Research Design: Choosing Among Five Approaches] (Çev. Ed. Bütün M. ve Demir, S. B). Ankara:
  8. Siyasal Kitapevi. Dalkılıç, G. (2017). Otel İşletmelerinde Rekreasyon ve Boş Zaman Değerlendirmeleri [Recreation and Leisure in Hotel Businesses]. Master Thesis, Arel University Institute of Social Sciences, İstanbul.
  9. Demirdağ, A. Ş. (2019). Otel İşletmelerinde Rekreasyonel Liderliğin İş Etiğine Etkisi: Animasyon Personeli Üzerine Bir Uygulama [The Effect of Recreational Leadership on Business Ethics in Hotel Businesses: An Application on Animation Personnel]. PhD Thesis, Gazi University Institute of Social Sciences, Ankara.
  10. Doğan, S. (2018). Müzecilikte Dijital Dönüşüm Değişen Müze Teknolojileri ve Ulusal Bilgi Politikası [Digital Transformation in Museology, Changing Museum Technologies and National Information Policy]. KAM18 Kongresi Sunumu, from www.kamkongresi.com, (Retrived 10.10.2020)
  11. Edginton, C. R., Hanson, C. J., and Edginton, S. R. (1992). Leisure programming: concepts, trends and professional practice (2nd ed.). Dubuque, IA: Brown and Benchmark. Edginton, C., R., Hudson, S., Dieser, R., B., and Edginton, S., R. (2004). Leisure programing- a service centered and b