Dergiler / International Technology and Education Journal / 2019 / Cilt: 3 - Sayı: 2

Digital Applications in Education and Its Effects Meta Analysis Study

Sayfa
19–33
Yayın Tarihi
2019-12-31
DOI
—
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

At the end of the research, suggestions were made for the effective use of educational digital applications in the education system.

📌 3 Maddede Bu Makale

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Amaç & Hipotez:There are many academic studies in the literature examining educational digital applications.
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Temel Bulgular & Veri:Modern educational environments have benefited from information technology devices in terms of raising human profile in accordance with 21st century skills and many academic studies have been carried out covering different courses, different levels and different purposes in line with the effectiveness of these devices.
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Sonuç & Katkı:At the end of the research, suggestions were made for the effective use of educational digital applications in the education system.
🔬Tür:Araştırma Makalesi
📍Kapsam:2013 Verileri
⚙️Değişkenler:Educational Digital Games · Computer Assisted Instruction · Educational Mobile Game

Abstract

There are many academic studies in the literature examining educational digital applications. These studies documented the positive effects of practices on attitudes and academic achievement. Information technologies which have become a part of our lives have taken their place in our education system and contributed to education system in many ways. Modern educational environments have benefited from information technology devices in terms of raising human profile in accordance with 21st century skills and many academic studies have been carried out covering different courses, different levels and different purposes in line with the effectiveness of these devices. This situation brought out the need to create a perspective by gathering the works under common themes. In our study, 33 study that took place between the years 2013 to 2019 in different regions from Turkey in this direction has been selected. These studies were evaluated in 8 different themes and 20 subconcepts. The effects of educational digital applications on academic achievement, scientific process skills and attitudes of students are positive. From time to time, the effect of gender was observed on perceptions and attitudes. In-school and out-of-school activities are effective in acquiring 21st century skills. In some studies, limitations such as physical space, time and cost hindered the realization of activities and sometimes it was a negative situation that the trainers did not have the necessary training formation and felt inadequate for these activities. Existing curricula, which are shaped within the framework of knowledge-based examination system, were also seen as another limiting factor. At the end of the research, suggestions were made for the effective use of educational digital applications in the education system.

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Bu Makaleye Atıf Yap

KORUCU, A. T., KABAK, K. (2019). Digital Applications in Education and Its Effects Meta Analysis Study. International Technology and Education Journal, Cilt: 3 - Sayı: 2, 19–33. https://ajindex.com/articles/833308

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Kaynakça (2)

  1. In the meta-analysis study, the sources of the studies cited are indicated with “*” sign. *Akbay, M. (2015). Design of digital game experience with constructive approach, high school students' geometry success, self-efficacy and spatial skills (Unpublished Master Thesis). Atatürk University, Erzurum. *Akkuş, İ. (2016). The effect of augmented reality applications on the academic achievement and spatial abilities of mechanical engineering students in computer aided technical drawing course. (Unpublished Master Thesis), Inonu University, Institute of Educational Sciences, Computer Education and Instructional Technology, Malatya. *Aksoy, N. C. (2014). The effect of digital game based mathematics teaching on the achievement, motivation, self-efficacy and attitude characteristics of 6th grade students. (Unpublished doctoral dissertation). Ankara: Gazi University. *Alan, D. (2017). Teaching software development with digital game based approach. (Doctoral dissertation, Selçuk University). Al-Azawi, R., Al-Faliti, F., & Al-Blushi, M. (2016). Educational gamification vs. game based learning: Comparative study. International Journal of Innovation, Management and Technology, 7(4), 132-136. *Alkar, E. (2017). The Effect of Teaching Computer Aided Materials of 6th and 6th Grade Social Studies Program of Turkey and World Unit on Academic Achievement of Students. (Unpublished Master Thesis). Mehmet Akif Ersoy Üniversty, Burdur. *Al-Zangana, A. F. A. (2018). The Impact Of Educatıonal Games And Gender On Fıveyear-Old Iraqı Efl Learners (Doctoral dissertation, Istanbul Aydin University Institute Of Social Sciences). Balkı, E., & Saban, A. (2009). Teachers’ perceptions and practices of information technologies: The case of private Esentepe elementary school. Elementary Education Online, 8(3), 771-781. *Çattık, M. (2016). Effectiveness of step-by-step instruction on the smart board in a small group on digital play and observational learning skills of children with autism spectrum disorder (Master's thesis, Anadolu University). De Aguilera, M., & Mendiz, A. (2003). Video games and education:(Education in the Face of a “Parallel School”). Computers in Entertainment (CIE), 1(1), 1. *Demirkan, S. (2017). Use of Computer Aided Animation in Teaching First Aid Topic and An Application Example: Fifth Grades. (Unpublished Master Thesis). Beykent Üniversity Institute Of Social Sciences, İstanbul.
  2. Dinçer, S. (2014). Applied meta-analysis in educational sciences. Pegem Citation Index, 20