Dergiler / International Technology and Education Journal / 2022 / Cilt: 6 Sayı: 2

A Novel Turkish Learning Environment for Foreign Primary School Students: The educational digital game "Journey to Turkish

Mediha Güner Özer(ANADOLU ÜNİVERSİTESİ)
Ş. Dilek Belet Boyacı(ANADOLU ÜNİVERSİTESİ)
Fatih Özer(İSTANBUL ÜNİVERSİTESİ, İSTANBUL TIP FAKÜLTESİ, İSTANBUL TIP PR.)
Sayfa
18–36
Yayın Tarihi
2022-12-31
DOI
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

In the game, the player visits seven cities, namely Eskişehir, Çanakkale, Nevşehir, Konya, Adıyaman, İzmir and İstanbul, and collects certain cultural items by completing reading and writing tasks.

📌 3 Maddede Bu Makale

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Amaç & Hipotez:The present study aimed to discuss the development of an educational digital game for Turkish language instruction as a second language to foreign primary school students.
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Temel Bulgular & Veri:The game "Journey to Turkish," a three-dimensional, single player, task-based role-playing game was developed on the Unity 3D platform.
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Sonuç & Katkı:In the game, the player visits seven cities, namely Eskişehir, Çanakkale, Nevşehir, Konya, Adıyaman, İzmir and İstanbul, and collects certain cultural items by completing reading and writing tasks.
🔬Tür:Modelleme & Sayısal Simülasyon
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Educational digital game · Turkish instruction as a second language · spiral educational game design.

Abstract

The present study aimed to discuss the development of an educational digital game for Turkish language instruction as a second language to foreign primary school students. First, the correlation between digital games and education was discussed, the learning and motivational theories fundamental to the educational digital games were investigated, the educational digital game design models and educational digital games in second language instruction were addressed. Finally, the development of the educational digital game "Journey to Turkish", which was based on the spiral educational game design model for the instruction of Turkish language to foreign primary school students, was detailed. The “Journey to Turkish” game was developed in four stages: analysis, design, development-implementation and evaluation; the process was based on the constructivist learning theory and social cognitive learning approach, a cognitive learning theory, flow theory, a motivational theory, and ARCS-V model. The game "Journey to Turkish," a three-dimensional, single player, task-based role-playing game was developed on the Unity 3D platform. The game includes seven stages, each part corresponds to the themes in the Turkish A1 language level. In the game, the player visits seven cities, namely Eskişehir, Çanakkale, Nevşehir, Konya, Adıyaman, İzmir and İstanbul, and collects certain cultural items by completing reading and writing tasks.

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Bu Makaleye Atıf Yap

Özer, M. G., Boyacı, Ş. D. B., Özer, F. (2022). A Novel Turkish Learning Environment for Foreign Primary School Students: The educational digital game "Journey to Turkish. International Technology and Education Journal, Cilt: 6 Sayı: 2, 18–36. https://ajindex.com/articles/1589411

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