Dergiler / Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi / 2020 / Cilt: 14 - Sayı: 2

Elimination by Gamification the 5th Grade Students’ Misconceptions about the Matter and Phase Change

Sayfa
1278–1310
DOI
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

After the course, which was carried out using gamification components, it was determined that the students did not confuse the phase changes and could differentiate between the concepts of steam and smoke.

📌 3 Maddede Bu Makale

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Amaç & Hipotez:While the purpose of this study is to reveal misconceptions about the Phase Change of Matter in the fifth grade Matter and Its Nature unit at the same time to overcome these misconceptions with gamified education.
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Temel Bulgular & Veri:This form was applied as a pre-and post-test to 20 students who are fifth grade students in the 2019-2020 academic year.
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Sonuç & Katkı:After the course, which was carried out using gamification components, it was determined that the students did not confuse the phase changes and could differentiate between the concepts of steam and smoke.
🔬Tür:Araştırma Makalesi
📍Kapsam:2019-2020 Verileri
⚙️Değişkenler:Alan Parametreleri

Özet

While the purpose of this study is to reveal misconceptions about the Phase Change of Matter in the fifth grade Matter and Its Nature unit at the same time to overcome these misconceptions with gamified education. In accordance with these purposes, the "The Form of Misconceptions about Matter and Phase Change" consisting of four open-ended questions that was developed and implemented. This form was applied as a pre-and post-test to 20 students who are fifth grade students in the 2019-2020 academic year. While the instruction was carried out within the current teaching plan, the gamification components were added to the course and the intruction was performed. At the end of the study, it was determined that the students had difficulty in distinguishing the concepts of evaporation and boiling, and they used the concept of smoke instead of vapor. After the course, which was carried out using gamification components, it was determined that the students did not confuse the phase changes and could differentiate between the concepts of steam and smoke.

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Bu Makaleye Atıf Yap

ÇALGICI, G., YILDIRIM, M., DURU, M. K. (2020). Elimination by Gamification the 5th Grade Students’ Misconceptions about the Matter and Phase Change. Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi, Cilt: 14 - Sayı: 2, 1278–1310. https://ajindex.com/articles/289758

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Kaynakça (9)

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