Dergiler / Yalova Üniversitesi Spor Bilimleri Dergisi / 2026 / Cilt: 5 Sayı: 1

Espor ve Satranç Oyuncularında Yürütücü İşlevler: Bilişsel Esneklik, Çalışma Belleği ve Engelleyici Kontrol

Executive Functions in Esports and Chess Players: Cognitive Flexibility, Working Memory and Inhibitory Control

Sayfa
542–560
Yayın Tarihi
2026-03-19
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Sonuç olarak; e-sporun özellikle bilişsel esneklik ve ketleme süreçleri üzerinde daha belirgin bir performans avantajı sağlayabileceğini düşündürürken, çalışan bellek kapasitesi açısından satranç ve e-spor arasında benzer bir bilişsel performanslar göstermektedir.

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Amaç & Hipotez:Bu çalışmanın amacı, satranç ve e-sporla düzenli olarak ilgilenen bireylerin yürütücü işlev düzeyleri arasındaki benzerlik ve farklılıkları ortaya koymak ve her iki etkinlik alanının yürütücü işlevler üzerindeki potansiyel etkilerini karşılaştırmalı bir yaklaşımla değerlendirmektir.
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Temel Bulgular & Veri:Bu çalışmaya, yaş ortalaması 23.57±0.93 ve 6.97±0.92 yıllık e-spor deneyimi olan 30 esporcu ile yaş ortalaması 24.03±0.93 ve.23±2.17 yıllık satranç deneyimi olan 30 satranç oyuncusu katılmıştır.
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Sonuç & Katkı:Sonuç olarak; e-sporun özellikle bilişsel esneklik ve ketleme süreçleri üzerinde daha belirgin bir performans avantajı sağlayabileceğini düşündürürken, çalışan bellek kapasitesi açısından satranç ve e-spor arasında benzer bir bilişsel performanslar göstermektedir.
🔬Tür:Uygulamalı Anket & Alan Araştırması
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Espor · Satranç · Bilişsel Esneklik

Özet

Bu çalışmanın amacı, satranç ve e-sporla düzenli olarak ilgilenen bireylerin yürütücü işlev düzeyleri arasındaki benzerlik ve farklılıkları ortaya koymak ve her iki etkinlik alanının yürütücü işlevler üzerindeki potansiyel etkilerini karşılaştırmalı bir yaklaşımla değerlendirmektir. Bu çalışmaya, yaş ortalaması 23.57±0.93 ve 6.97±0.92 yıllık e-spor deneyimi olan 30 esporcu ile yaş ortalaması 24.03±0.93 ve.23±2.17 yıllık satranç deneyimi olan 30 satranç oyuncusu katılmıştır. Çalışmada espor ve satranç oyuncularının yürütücü işlevlerinden bilişsel esneklik düzeyini belirlemek için; Berg Card Sorting Test (BCST), engelleyici kontrol düzeyini belirlemek için; Bivalent Shape Task (BST) ve çalışma belleği kapasitesini belirlemek için; Corsi Block Testi, amacıyla uygulanmıştır. Testler, Psychology Experiment Building Language (PEBL 2.3) yazılımı aracılığıyla yürütülmüştür. Normal dağılım gösterdiği belirlenen veriler üzerinde gruplar arası karşılaştırma için bağımsız örneklem t-testi kullanılmıştır. Analiz sonuçlarına göre, esporcuların satranç oyuncularına kıyasla bilişsel esneklik (BCST reaksiyon süresi, doğruluk ve perseveratif hata) ve ketleme hızı (BST reaksiyon süresi) değişkenlerinde istatistiksel olarak anlamlı düzeyde daha üstün performans sergilediğini göstermiştir (p .05). Sonuç olarak; e-sporun özellikle bilişsel esneklik ve ketleme süreçleri üzerinde daha belirgin bir performans avantajı sağlayabileceğini düşündürürken, çalışan bellek kapasitesi açısından satranç ve e-spor arasında benzer bir bilişsel performanslar göstermektedir.

Abstract

The aim of this research is to reveal the similarities and differences in executive function levels among individuals who regularly engage in chess and e-sports, and to evaluate the potential effects of both activity areas on executive functions using a comparative approach. This research involved 30 e-sports players with an average age of 23.57±0.93 and 6.97±0.92 years of e-sports experience and 30 chess players with an average age of 24.03±0.93 and 23±2.17 years of chess experience. In research on esports and chess players, the Berg Card Sorting Test (BCST) was administered to determine the level of cognitive flexibility in the executive functions; the Bivalent Shape Task (BST) was administered to determine the level of inhibitory control; and the Corsi Block Test was administered to determine working memory capacity. The tests were conducted using the Psychology Experiment Building Language (PEBL 2.3) software. An independent samples t-test was used for between-group comparisons on data determined to be normally distributed. According to the analysis results, e-sports players showed statistically significant superior performance compared to chess players in the variables of cognitive flexibility (BCST reaction time, accuracy, and perseverative error) and inhibition speed (BST reaction time) (p .05). In conclusion, while e-sports may provide a more pronounced performance advantage, particularly in cognitive flexibility and inhibition processes, chess and e-sports show similar cognitive performance in terms of working memory capacity.

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Bu Makaleye Atıf Yap

Kilci, A. K., Aydın, G., Bekir, S., Erol, Y. İ., Gürtay, K. (2026). Espor ve Satranç Oyuncularında Yürütücü İşlevler: Bilişsel Esneklik, Çalışma Belleği ve Engelleyici Kontrol. Yalova Üniversitesi Spor Bilimleri Dergisi, Cilt: 5 Sayı: 1, 542–560. https://doi.org/10.70007/yalovaspor.1894453

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