Dergiler / Journal of Awareness / 2023 / Cilt: 8 Sayı: 1

Generating video game characters using StyleGAN2

İsmail Ergen(ISTINYE UNIVERSITY, FINE ARTS FACULTY OF DESIGN AND ARCHITECTURE)0000-0002-8847-7262
Sayfa
57–61
Yayın Tarihi
2023-02-03
DOI
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

In this paper we create 3 different sparse data sets from video game assets and train them with StyleGAN2 to generate new artwork based on the previously existing artworks of the video game in question

📌 3 Maddede Bu Makale

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Amaç & Hipotez:GANs have been getting better and better each year.
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Temel Bulgular & Veri:The state of the art GAN models for generating 2D images have become so good it is hard to differentiate generated images nowadays.
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Sonuç & Katkı:In this paper we create 3 different sparse data sets from video game assets and train them with StyleGAN2 to generate new artwork based on the previously existing artworks of the video game in question
🔬Tür:Modelleme & Sayısal Simülasyon
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Generative art · Videogame · StyleGAN

Abstract

GANs have been getting better and better each year. The state of the art GAN models for generating 2D images have become so good it is hard to differentiate generated images nowadays. In this paper we create 3 different sparse data sets from video game assets and train them with StyleGAN2 to generate new artwork based on the previously existing artworks of the video game in question

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Bu Makaleye Atıf Yap

Ergen, İ. (2023). Generating video game characters using StyleGAN2. Journal of Awareness, Cilt: 8 Sayı: 1, 57–61. https://ajindex.com/articles/1232341

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Kaynakça (5)

  1. BRADISKI, G. (2000). The OpenCV Library. Dr. Dobb’s Journal of Software Tools, 2000.
  2. Karras et al. Analyzing and improving the image quality of StyleGAN.
  3. Karras et al. A style-based generator architecture for generative adversarial networks.
  4. Karras et al. Training generative adversarial networks with limited data.
  5. The ImageMagick Development Team. Imagemagick.