Dergiler / Eğitim Teknolojisi Kuram ve Uygulama / 2026 / Cilt: 9 Sayı: 1

EĞİTİMDE SANAL GERÇEKLİK UYGULAMALARINDA ERİŞİLEBİLİRLİK VE UYUMLULUK

DEVELOPED SOFTWARE AND USED PLATFORMS IN VIRTUAL REALITY APPLICATIONS IN EDUCATION FIELD

Mehmet Bütün(İstanbul Üniversitesi)0000-0002-3138-7661
Veli Özcan Budak(KIRKLARELİ ÜNİVERSİTESİ)0000-0002-0960-0542
Murat Selçuk(İstanbul Üniversitesi)0000-0002-6386-0142
İlkim Ecem Emre(MARMARA ÜNİVERSİTESİ)0000-0001-9507-8967
İrfan Şimşek(İstanbul Üniversitesi)0000-0002-7481-5830
Sayfa
251–275
Yayın Tarihi
2019-01-31
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Sonuç olarak, eğitim alanında kullanılacak SG uygulamalarının farklı işletim sistemlerinde ve cihazlarda çalışacak şekilde platformdan bağımsız ve mobil cihazlarla uyumlu şekilde geliştirilmesi önerilmektedir.

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Amaç & Hipotez:Sanal gerçeklik (SG) teknolojilerinde yaşanan hızlı gelişmelerle birlikte, bu alanda uygulama geliştirmeye olanak tanıyan platformların sayısı da artış göstermiştir.
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Temel Bulgular & Veri:Scopus ve ERIC üzerinde yer alan, 2014-2018 yıllarında yayımlanmış, eğitim için geliştirilen SG uygulamalarının kullanıldığı çalışmalar sistematik derleme ile analiz edilmiştir.
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Sonuç & Katkı:Sonuç olarak, eğitim alanında kullanılacak SG uygulamalarının farklı işletim sistemlerinde ve cihazlarda çalışacak şekilde platformdan bağımsız ve mobil cihazlarla uyumlu şekilde geliştirilmesi önerilmektedir.
🔬Tür:Literatür & Derleme Çalışması
📍Kapsam:2014-2018 Verileri
⚙️Değişkenler:sanal gerçeklik · eğitimde sanal gerçeklik · virtual reality

Özet

Sanal gerçeklik (SG) teknolojilerinde yaşanan hızlı gelişmelerle birlikte, bu alanda uygulama geliştirmeye olanak tanıyan platformların sayısı da artış göstermiştir. Cihazların ve uygulama geliştirme platformlarının çeşitlilik kazanması, erişilebilirlik ve uyumluluk sorunlarını gündeme getirmektedir. Günümüzde eğitim için geliştirilen SG uygulamalarının; hangi cihazlarla uyumlu oldukları ve dağıtıldıkları sanal uygulama mağazası açısından hangi platformlar üzerinde erişilebilir oldukları önemli bir araştırma konusu haline gelmiştir. Scopus ve ERIC üzerinde yer alan, 2014-2018 yıllarında yayımlanmış, eğitim için geliştirilen SG uygulamalarının kullanıldığı çalışmalar sistematik derleme ile analiz edilmiştir. İncelenen makaleler; geliştirildikleri platformlar, kullanılan yazılım dilleri, desteklenen işletim sistemi ve erişilebilecekleri sanal mağazalar açısından değerlendirilmiştir. Çalışmaların 29’unda daha önce geliştirilmiş SG uygulamalarının kullanıldığı, 7’sinde kullanılan SG uygulamalarına dair bilgi verilmediği, 28 çalışmada ise SG uygulamaları geliştirildiği görülmüştür. Çalışmaların önemli bir bölümünde, SG uygulamalarının birden fazla cihaz ya da işletim sistemi tarafından desteklenecek şekilde geliştirilmediği, sanal uygulama mağazaları üzerinde erişime açılması konusunda belirsizliğin olduğu, yazılım dili olarak ise farklı dillerin tercih edildiği görülmüştür. Yapılan değerlendirmeler neticesinde çalışmaların önemli bir bölümünde yaygın etki açısından erişilebilirlik ve uyumluluk sorunları olduğu söylenebilir. Sonuç olarak, eğitim alanında kullanılacak SG uygulamalarının farklı işletim sistemlerinde ve cihazlarda çalışacak şekilde platformdan bağımsız ve mobil cihazlarla uyumlu şekilde geliştirilmesi önerilmektedir.

Abstract

Along with the rapid developments in virtual reality (VR) technology, the number of platforms that enable application development in this area has also increased. The diversity of devices and application development platforms brings accessibility and compatibility issues to the forefront. Nowadays, developed SG applications for education, which devices they are compatible with and from which platforms they are accessible in terms of the virtual application store has become an important research topic. The studies in Scopus and ERIC, published between years 2014-2018 and using VR applications developed for education, were analyzed with a systematic review. Studies were analyzed according to the platforms they have developed, the language of the software used, the supported operating system, and the virtual stores that can be accessed. It was found that in 29 of the studies used VR applications that were developed previously, in 7 studies no information is given about used VR applications, and in 28 studies VR applications were developed. In a significant part of the studies, it was found that VR applications were not developed to be supported by more than one device or operating system, there were ambiguities about accessibility to virtual application stores and different software languages were preferred. As a result of the evaluations, it can be said that accessibility and compatibility problems have found in a significant part of the studies. As a result, it is recommended that VR applications to be used in the field of education to be developed as platform-independent and compatible with mobile devices to work in different operating systems and devices.

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Bu Makaleye Atıf Yap

Bütün, M., Budak, V. Ö., Selçuk, M., Emre, İ. E., Şimşek, İ. (2019). EĞİTİMDE SANAL GERÇEKLİK UYGULAMALARINDA ERİŞİLEBİLİRLİK VE UYUMLULUK. Eğitim Teknolojisi Kuram ve Uygulama, Cilt: 9 Sayı: 1, 251–275. https://doi.org/10.17943/etku.454758

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