Journals / Research on Education and Psychology / 2023 / Cilt: 7 Sayı: Special Issue 2 - Education and Psychology Research in the 100th Anniversary of the Republic

Examination of the Interactive Digital Mathematics Games According to NCTM Standards

Pages
680–703
Publication Date
2023-10-25
DOI
—
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

According to the results of the study, it was determined that the majority of the games are focused on the Numbers and Operations.

📌 3 Key Takeaways

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Objective & Hypothesis:This study aimed to examine the interactive digital games that are open to access at the secondary education level on the Education Informatics Network [EIN] platform according to NCTM standards. 20 interactive mathematics games that are open to access on the EIN platform have been reached.
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Key Findings & Data:Accessed games were analysed descriptively with a code book developed by Joung and Byun (2021) based on the NCTM Content and Process Standards.
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Conclusion & Impact:According to the results of the study, it was determined that the majority of the games are focused on the Numbers and Operations.
🔬Design:Research Article
📍Scope:2021 Verileri
⚙️Variables:Educational games · Mathematics education · EIN

Abstract

This study aimed to examine the interactive digital games that are open to access at the secondary education level on the Education Informatics Network [EIN] platform according to NCTM standards. 20 interactive mathematics games that are open to access on the EIN platform have been reached. Accessed games were analysed descriptively with a code book developed by Joung and Byun (2021) based on the NCTM Content and Process Standards. According to the results of the study, it was determined that the majority of the games are focused on the Numbers and Operations. All of the games targeted fifth and sixth graders, and no games were included for probability domain. Geometry has the highest mean scores for content standards while algebra has the lowest. Games related to geometry, measurement, and numbers exhibit a moderate degree of alignment with the underlying content domains, whereas games centered on data and algebra show a relatively weaker correspondence between the content and the contextual aspects of the game. On the other hand, as for the process standards, algebra has the highest mean scores while geometry and numbers have the lowest mean scores. Highest mean scores for process standards belong to problem solving for data, reasoning and proof for measurement, connections for data and algebra, representations and communication for algebra. Among the process standards, reasoning and proof, and communication were represented with the lowest means for all domains. Considering the results it is advisable to revise digital interactive mathematics games to meet the content and process standards.

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Cite This Article

ARABACI, D., KANBOLAT, O., DANİŞMAN, Ş. (2023). Examination of the Interactive Digital Mathematics Games According to NCTM Standards. Research on Education and Psychology, Cilt: 7 Sayı: Special Issue 2 - Education and Psychology Research in the 100th Anniversary of the Republic, 680–703. https://ajindex.com/articles/969756

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