Journals / Journal of Computer and Education Research / 2022 / Cilt: 10 - Sayı: 20

Research Trends on Digital Games and Gamification in Nursing Education

Pages
734–750
Publication Date
2022-12-21
DOI
—
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

We can conclude that game-based learning and gamification are effective in students' active participation in the course, increasing their satisfaction levels, providing motivation, and teaching skills in nursing education.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:This study aimed to examine the trends of digital games and gamification in nursing education.
📊
Key Findings & Data:The document analysis method was carried out by adapting the PRISMA for the bibliometric analysis. 20 articles published on digital games and gamification in nursing education were analyzed.
💡
Conclusion & Impact:We can conclude that game-based learning and gamification are effective in students' active participation in the course, increasing their satisfaction levels, providing motivation, and teaching skills in nursing education.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Nursing education · digital game · gamification

Abstract

This study aimed to examine the trends of digital games and gamification in nursing education. The document analysis method was carried out by adapting the PRISMA for the bibliometric analysis. 20 articles published on digital games and gamification in nursing education were analyzed. Bibliometric analysis of the metadata of the articles was performed with the Biblioshiny. It is noteworthy that the articles published on digital games and gamification in nursing education have been published mainly in recent years with collaborative work. In the articles, quantitative, qualitative, and mixed design research methods were carried out in different studies. The most related words analysis in the summary section of the publications shows that students, game, and nursing are the most related words. We can conclude that game-based learning and gamification are effective in students' active participation in the course, increasing their satisfaction levels, providing motivation, and teaching skills in nursing education.

Özet

This study aimed to examine the trends of digital games and gamification in nursing education. The document analysis method was carried out by adapting the PRISMA for the bibliometric analysis. 20 articles published on digital games and gamification in nursing education were analyzed. Bibliometric analysis of the metadata of the articles was performed with the Biblioshiny. It is noteworthy that the articles published on digital games and gamification in nursing education have been published mainly in recent years with collaborative work. In the articles, quantitative, qualitative, and mixed design research methods were carried out in different studies. The most related words analysis in the summary section of the publications shows that students, game, and nursing are the most related words. We can conclude that game-based learning and gamification are effective in students' active participation in the course, increasing their satisfaction levels, providing motivation, and teaching skills in nursing education.

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Cite This Article

MEŞE, S., MEŞE, C. (2022). Research Trends on Digital Games and Gamification in Nursing Education. Journal of Computer and Education Research, Cilt: 10 - Sayı: 20, 734–750. https://ajindex.com/articles/860502

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References (8)

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