Journals / Türkiye Aile Hekimliği Dergisi / 2016 / Cilt: 20 - Sayı: 2

Life commited to game: A short look to internet gaming disorder upon a case report

Oyuna adanmış yaşam: Bir olgu sunumu üzerinden internet oyun oynama bozukluğuna kısa bir bakış

Pages
85–90
Publication Date
2022-11-05
DOI
—
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The aim of this review is to present a case of 12-year-old boy referred to our clinic as a judicial case and diagnosed as IGD and comorbid depression and to summarize the available data about the prevalance, risk factors, course and treatment of the disorder upon this case.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:The activity of play has been ever present in human history and the internet has emerged as a new popular playground for most of the children and youth.
📊
Key Findings & Data:As research suggests that a minority of internet game players experience symptoms traditionally associated with substance-related addictions, the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes a condition known as Internet Gaming Disorder (IGD) in Section III, "Conditions for Further Study." Although IGD has become a popular topic for researchers, still little is known about it.
💡
Conclusion & Impact:The aim of this review is to present a case of 12-year-old boy referred to our clinic as a judicial case and diagnosed as IGD and comorbid depression and to summarize the available data about the prevalance, risk factors, course and treatment of the disorder upon this case.
🔬Design:Review & Systematic Survey
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Abstract

The activity of play has been ever present in human history and the internet has emerged as a new popular playground for most of the children and youth. As research suggests that a minority of internet game players experience symptoms traditionally associated with substance-related addictions, the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes a condition known as Internet Gaming Disorder (IGD) in Section III, "Conditions for Further Study." Although IGD has become a popular topic for researchers, still little is known about it. The aim of this review is to present a case of 12-year-old boy referred to our clinic as a judicial case and diagnosed as IGD and comorbid depression and to summarize the available data about the prevalance, risk factors, course and treatment of the disorder upon this case.

Özet

Oyun, insanlık tarihi boyunca tüm kültürlerde var olmuş bir olgudur. İnternet ile birlikte, özelliklere çocuklara ve gençlere hitap eden yeni bir oyun alanı ortaya çıkmış ve internet oyunları hızla yaygınlaşmıştır. Çalışmalarda internet oyunları oynayanların bir kısmında madde bağımlılığına benzer semptomların gözlenmesi nedeniyle bu durum, İnternet Oyun Oynama Bozukluğu (İOOB) adı altında DSM V'in ileri araştırmalar gerektiren durumların sınıflandığı 3. bölümüne dahil edilmiştir. İOOB araştırmacılar için popüler bir konu olmasına rağmen hakkında bilinenler kısıtlıdır. Bu derlemede, adli değerlendirme için polikliniğimize yönlendirilen ve İOOB ve komorbid depresyon tanısı alan 12 yaşında bir erkek hastayı sunmak ve bu olgu üzerinden İOOB'nin yaygınlığı, risk faktörleri, seyri, prognozu ve tedavisi konusunda bilinenleri özetlemek amaçlanmıştır.

🔖

Cite This Article

ÖZATALAY, E., DOĞRU, H., ADANIR, A. S. (2022). Life commited to game: A short look to internet gaming disorder upon a case report. Türkiye Aile Hekimliği Dergisi, Cilt: 20 - Sayı: 2, 85–90. https://ajindex.com/articles/626735

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (15)

  1. TUİK Hanehalkı Bilişim Teknolojileri Kullanım Araştırması 2015. http://www.tuik.gov.tr/PreHaberBultenleri.do?id=18660 adresinden 16.06.2016 tarihinde indirilmiştir
  2. TUİK 06-15 Yaş Grubu Çocuklarda Bilişim Teknolojileri Kullanımı Ve Medya, 2013. http://www.tuik.gov.tr/PreHaberBultenleri.do?id= 15866 adresinden 16.06.2016 tarihinde indirilmiştir
  3. Goldberg I. Internet addiction disorder, 1995. http://www-usr.rider. edu/~suler/psycyber/supportgp.html adresinden 16.06.2016 tarihinde indirilmiştir
  4. Czincz J, Hechanova R. Internet addiction: Debating the diagnosis. Journal of Technology in Human Services 2009; 27:4, 257-272. DOI:10.1080/15228830903329815 5. Frances AJ, Widiger T. Psychiatric diagnosis: Lessons from the DSMIV past and cautions for the DSM-5 future. Annual Review of Clinical Psychology 2012; 8, 109-130
  5. Pies R. Should DSM-V designate "internet addiction" a mental disorder? Psychiatry 2009; 6, 31-37
  6. Kuss DJ, Griffiths MD. Internet gaming addiction. Int J Ment Health Addiction 2012; 10: 278-96
  7. American Psychiatric Association. Diagnostic and statistical manual of mental disorders fifth edition DSM-5TM. Arlington: American Psychiatric Association; 2013
  8. Petry NM, Rehbein F, Gentile DA et al. An international consensus for assessing Internet gaming disorder using the new DSM-5 approach. Addiction 2014; 109(9): 1399-406
  9. Rehbein F, Kleimann M, Mößle T et al. Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a statewide representative sample. Addiction 2015; 110(5): 842-51
  10. Lemmens JS, Valkenburg PM, Gentile DA. The Internet gaming disorder scale. Psychol Assess 2015; 27(2): 567-82. doi: 10.1037/pas0000062
  11. Petry NM, Rehbein F, Ko CH et al. Internet Gaming Disorder in the DSM-5. Curr Psychiatry Rep. 2015; 17(9):72. doi: 10.1007/s11920- 015-0610-0
  12. Choo H, Gentile DA, Sim T et al. Pathological video-gaming among Singaporean youth. Ann Acad Med Singap. 2010; 39(11):822-9
  13. Desai RA, Krishnan-Sarin S, Cavallo D et al. Video-gaming among high school students: health correlates, gender differences, and problematic gaming. Pediatrics. 2010; 126(6): e1414-24
  14. Mentzoni RA, Brunborg GS, Molde H, Myrseth H, Skouverøe KJ, Hetland J, Pallesen S. Problematic video game use: estimated prevalence and associations with mental and physical health. Cyberpsychol Behav Soc Netw 2011; 14(10): 591-6
  15. Festl R, Scharkow M, Quandt T. Problematic computer game us