Journals / A|Z ITU Mimarlık Fakültesi Dergisi / 2021 / Cilt: 18 - Sayı: 1

Understanding design creativity through pretense ability

Pages
1–16
Publication Date
2022-10-12
DOI
—
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Both Kruskal-Wallis H and Mann-Whitney U Tests showed that participants performing affordance-based pretense framework of design creativity tasks received higher creativity scores which suggests that exhibited higher degrees of creativity in terms of being able to see affordances in their object forms.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:In cognitive psychology literature design activity is commonly described as a creative problem-solving process.
📊
Key Findings & Data:To identify the features and similarities of childhood pretense and design process, first a comparative scheme was conceptualized and illustrated.
💡
Conclusion & Impact:Both Kruskal-Wallis H and Mann-Whitney U Tests showed that participants performing affordance-based pretense framework of design creativity tasks received higher creativity scores which suggests that exhibited higher degrees of creativity in terms of being able to see affordances in their object forms.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Abstract

In cognitive psychology literature design activity is commonly described as a creative problem-solving process. This process is a transformative way of thinking, involving re-imagining the problem as set of possible states and creating alternative solutions to achieve the requirements of the problem space. Creative thinking is the main skill that facilitates the design process. Pretend play, in the context of developmental theories, is limited to early childhood and seen as the foundation of adult creativity. It is associated with the notion of affordances which is related to the “seeing as if ” ability. This study aims to identify similar cognitive processes between designers’ creative problem-solving and pretense ability and uses a designing activity to present how pretense, seeing as if, may exist in adulthood. To identify the features and similarities of childhood pretense and design process, first a comparative scheme was conceptualized and illustrated. Second, based on our “affordance-based pretense framework of design creativity,” an experiment was designed to examine the relation of pretense (acting as if) ability to creativity measures. 52 participants completed a series of experimental tasks including a creative mental synthesis task and an alternate use test (AUT). Both Kruskal-Wallis H and Mann-Whitney U Tests showed that participants performing affordance-based pretense framework of design creativity tasks received higher creativity scores which suggests that exhibited higher degrees of creativity in terms of being able to see affordances in their object forms.

🔖

Cite This Article

GURCAN, D., BASAR, D. L. (2022). Understanding design creativity through pretense ability. A|Z ITU Mimarlık Fakültesi Dergisi, Cilt: 18 - Sayı: 1, 1–16. https://ajindex.com/articles/426336

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (12)

  1. Amabile, T.M. (1983). The Social Psychology of Creativity. New York: Springer. Anoiko. (2011). Creativity. Retrieved from: https://oiko.files.wordpress. com/2011/03/2011_wiki_anoiko_ creativity1.pdf Bjorklund, D. F., & Gardiner, A. K. (2011). Object play and tool use: Developmental and evolutionary perspectives. In A. D. Pellegrini (Ed.), Oxford library of psychology. The Oxford handbook of the development of play (p. 153– 171). Oxford University Press.
  2. Brown, D. C., Blessing, L. (2005). The relationship between function and affordance. In: Proceedings of ASME International Design Engineering Technical Conferences - Design Theory and Methodology, Long Beach, CA. Paper no. DETC2005- 85017, pp. 155–160.
  3. Byrne, R. M. J. (2016). Counterfactual thought. Annual Review of Psychology, 67, 135–157.
  4. Carruthers, P. (2002). Human Creativity: Its Cognitive Basis, its Evolution, and its Connections with Childhood Pretence. The British Journal for the Philosophy of Science, 53(2), 225–249. https://doi.org/10.1093/ bjps/53.2.225 Chemero, A. (2003). An Outline of a Theory of Affordances. Ecological Psychology, 15(2), 181-195. https://doi. org/10.1207/S15326969ECO1502_5 Christensen, B. T., (2005). Creative Cognition: Analogy And Incubation. PhD thesis, Department of Psychology, University of Aarhus. Cross, N. (1982). Designerly ways of knowing. Design Studies, 3(4), 221– 227. https://doi.org/10.1016/0142- 694X(82)90040-0
  5. Cross, N. (2006). Designerly Ways of Knowing. London: Springer. Currie, G. (2004). Arts and Minds. Oxford: Oxford University Press.
  6. Dansky, J. L. (1999). Play. In M. A. Runco & S. R. Pritzker (Eds.), Encyclopedia of Creativity (pp. 393-408).
  7. San Diego, Calif: Academic Press.
  8. Dorst, K., & Cross, N. (2001). Creativity in the Design Process: Co-Evolution of Problem-Solution. Design Studies, 22(5), 425-437. https://doi. org/10.1016/S0142-694X(01)00009-6
  9. Dorst, C. H. (2003). The problem of design problems. In E. Edmonds, & N. G. Cross (Eds.), Expertise in Design, Design Thinking Research Symposium 6 Sydney, Australia: Creativity and Cognition Studios Press.
  10. Finke, R. A. (1990). Creative imagery: Discoveries and inventions in visualization. Lawrence Erlbaum Associates, Inc. Finke, R. A., Ward, T. M., & Smith, S. M. (1992). Creative cognition: Theory, research, and applications. Cambridge, MA: MIT Press.
  11. Gero, J. S. (1996). Creativity, emergence and evolution in design. Knowledge based systems, 9, 435–448.
  12. Gibson, J. J. (1979). The ecological approach to visual pe