Journals / Düşünen Adam - Psikiyatri ve Nörolojik Bilimler Dergisi / 2020 / Cilt: 33 - Sayı: 1

Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)

Pages
19–28
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample.Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.

📌 3 Key Takeaways

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Objective & Hypothesis:Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD).Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale – Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ).Results: Confirmatory factor analysis showed that the IGDT-10’s one-factor structure (i.e., dimensional structure) was satisfactory.
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Key Findings & Data:The scale was also reliable (i.e., internally consistent with a Cronbach’s alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores.
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Conclusion & Impact:By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample.Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.
🔬Design:Survey & Empirical Study
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Özet

Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD).Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale – Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ).Results: Confirmatory factor analysis showed that the IGDT-10’s one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach’s alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample.Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.

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Cite This Article

EVREN, C., EVREN, B., KUTLU, N., DALBUDAK, E., TOPCU, M. (2020). Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10). Düşünen Adam - Psikiyatri ve Nörolojik Bilimler Dergisi, Cilt: 33 - Sayı: 1, 19–28. https://ajindex.com/articles/150628

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