Journals / Herkes için Spor ve Rekreasyon Dergisi / 2026 / Volume: 7 Issue: 3

Towards Digital Leisure Time: University Students’ Tendency

Uğur İnce(HARRAN ÜNİVERSİTESİ)0000-0002-0997-902X
Fatih Harun Turhan(KARABÜK ÜNİVERSİTESİ, HASAN DOĞAN BEDEN EĞİTİMİ VE SPOR YÜKSEKOKULU)0000-0001-5644-6157
Berkay Karagöz(KARABÜK ÜNİVERSİTESİ)0009-0007-0743-1179
Velittin Balcı(ANKARA ÜNİVERSİTESİ)0000-0003-3145-9618
Pages
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Publication Date
2025-09-30
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

It was found that males scored higher in application usage, and as age and academic achievement increased, significant differences emerged in the communication, social interaction, and psychological tendency dimensions of digital leisure activities.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:It is anticipated that the factors shaping individuals' digital leisure activities may vary in the context of gender, age, academic achievement, and religious belief variables.
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Key Findings & Data:The sample of the study consists of 502 students enrolled in various departments at Karabük University.
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Conclusion & Impact:It was found that males scored higher in application usage, and as age and academic achievement increased, significant differences emerged in the communication, social interaction, and psychological tendency dimensions of digital leisure activities.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Digital Leisure · Digital Trends · Belief and Leisure

Abstract

It is anticipated that the factors shaping individuals' digital leisure activities may vary in the context of gender, age, academic achievement, and religious belief variables. Therefore, the aim of this study is to examine how university students' digital leisure activities differ according to these variables. Designed as a quantitative study, the research employs a relational screening method. The sample of the study consists of 502 students enrolled in various departments at Karabük University. As data collection tools, a personal information form and the "Digital Leisure Time Tendency Scale" were utilized. The analysis revealed that participants' digital leisure activities showed significant differences based on gender, age, and academic achievement variables. It was found that males scored higher in application usage, and as age and academic achievement increased, significant differences emerged in the communication, social interaction, and psychological tendency dimensions of digital leisure activities. However, it was observed that the belief variable did not have a significant effect on digital leisure tendencies. In conclusion, it can be stated that digital leisure activities are related to individuals' demographic characteristics, whereas religious belief is not a determining factor in these activities. This study is considered to contribute to the literature for future researchers.

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Cite This Article

İnce, U., Turhan, F. H., Karagöz, B., Balcı, V. (2025). Towards Digital Leisure Time: University Students’ Tendency. Herkes için Spor ve Rekreasyon Dergisi, Volume: 7 Issue: 3. https://doi.org/10.56639/jsar.1686595

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