Journals / Addicta: The Turkish Journal on Addictions / 2020 / Cilt: 7 - Sayı: 2

Problematic Technology Use and Well-Being in Adolescence: The Personal and Relational Effects of Technology

Pages
107–121
DOI
—
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Future recommendations based on the results have been presented for researchers and practitioners.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:The purpose of this study is to examine the relationships among self-control, problematic technology use, family harmony, self-esteem, and well-being.
📊
Key Findings & Data:The Turkish versions of the Brief Self-Control Scale, Digital Game Addiction Scale (DGAS7), Smartphone Application-Based Addiction Scale (SABAS), Family Harmony Scale, Lifespan Self-Esteem Scale, and EPOCH Measure of Adolescent Well-Being have been used for collecting the data.
💡
Conclusion & Impact:Future recommendations based on the results have been presented for researchers and practitioners.
🔬Design:Modeling & Simulation
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Özet

The purpose of this study is to examine the relationships among self-control, problematic technology use, family harmony, self-esteem, and well-being. The sample is composed of high school students from several schools in Istanbul. The Turkish versions of the Brief Self-Control Scale, Digital Game Addiction Scale (DGAS7), Smartphone Application-Based Addiction Scale (SABAS), Family Harmony Scale, Lifespan Self-Esteem Scale, and EPOCH Measure of Adolescent Well-Being have been used for collecting the data. IBM Statistical Package for the Social Sciences and Statistical Packages for the Analysis of Moment Structures have been used for the data analyses. Structural equation models have been created for both digital game addiction and smartphone addiction. According to the findings, self-control significantly predicts problematic technology use, and problematic technology use significantly predicts well-being through the mediation of family harmony and self-esteem. As the level of self-control increases, smartphone and digital game addictions decrease. However, as digital game and smartphone addictions increase, family harmony, self-esteem, and well-being decrease. The negative relationship between problematic technology use and well-being may be related to disruptions in family harmony and decreased self-esteem. The relationships among problematic technology use, gender, and academic achievement have also been examined. The research findings are discussed through the literature. Future recommendations based on the results have been presented for researchers and practitioners.

🔖

Cite This Article

EKŞİ, F., DEMİRCİ, İ., TANYERİ, H. (2020). Problematic Technology Use and Well-Being in Adolescence: The Personal and Relational Effects of Technology. Addicta: The Turkish Journal on Addictions, Cilt: 7 - Sayı: 2, 107–121. https://ajindex.com/articles/125352

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (3)

  1. American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Arlington: American Psychiatric Publishing; 2013. [Crossref] Bianchi, A., & Phillips, J. G. (2005). Psychological predictors of problem mobile phone use. CyberPsychology & Behavior, 8(1), 39-51. https:// doi.org/10.1089/cpb.2005.8.39 [Crossref] Blinka, L., Škařupová, K., Ševčíková, A., Wölfling, K., Müller, K. W., & Dreier, M. (2014). Excessive internet use in European adolescents: What determines differences in severity?.International journal of public health, 60(2), 249-256. http://dx.doi.org/10.1007/s00038-014-0635-x [Crossref] Borzikowsky, C., & Bernhardt, F. (2018). Lost in virtual gaming worlds: Grit and its prognostic value for online game addiction. The American journal on addictions, 27(5), 433-438. https://doi.org/10.1111/ ajad.12762 [Crossref] Bülbül, H, Tunç, T. (2018). Telefon ve oyun bağımlılığı: Ölçek incelemesi, başlama yaşı ve başarıyla ilişkisi. Süleyman Demirel Üniversitesi Vizyoner Dergisi, 9(21), 1-13. https://doi.org/10.21076/vizyoner.431446 adresinden edinilmiştir. [Crossref] Büyüköztürk, Ş., Çakmak, E. K., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2015). Bilimsel araştırma yöntemleri. Ankara:
  2. Pegem Akademi Yayınları.
  3. Caplan, S. E. (2002). Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument. Computers in human behavior, 18(5), 553-575. http://dx.doi.org/10.1016/S0747-5632(02)00004-3 [Crossref] Caplan, S. E. (2007). Relations among loneliness, social Anxiety, and problematic internet use. CyberPsychology & Behavior, 10(2), 234- 242. https://doi.org/10.1089/cpb.2006.9963 [Crossref] Caplan, S., Williams, D., & Yee, N. (2009). Problematic Internet use and psychosocial well-being among MMO players. Computers in human behavior, 25(6), 1312-1319. https://doi.org/10.1016/j. chb.2009.06.006 [Crossref] Carvajal, S. C., Clair, S. D., Nash, S. G., & Evans, R. I. (1998). Relating optimism, hope, and self-esteem to social influences in deterring substance use in adolescents. Journal of Social and Clinical Psychology, 17(4), 443-465. https://doi.org/10.1521/jscp.1998.17.4.443 [Crossref] Carver, C. S. (2014). Self-control and optimism are distinct and complementary strengths. Personality and Individual Differences, 66, 24-26. https://doi.org/10.1016/j.paid.2014.02.041 [Crossref] Chen, C., & Leung, L. (2016). Are you addicted to Candy Crush Saga? An exploratory study linking p