The findings indicated that students played video games for a great range of reasons.
📌 3 Key Takeaways
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Objective & Hypothesis:\r\n The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred.
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Key Findings & Data:A qualitative method was being used in the study.
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Conclusion & Impact:The findings indicated that students played video games for a great range of reasons.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Qualitative Method · Video Games · Types of Video Games
Özet
\r\n The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred. A qualitative method was being used in the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played video games for a great range of reasons. Different students play for different reasons. Some shared common reasons and preferences. A few findings were very specific and never mentioned before in previous researches. However, more research needs to be undertaken in order to address the diversity of students with a bigger sample and different methodology.\r\n
LENG, E. Y., BAKİ, R. (2020). An exploratory study on the reasons and preferences of six malaysian students on the video games played. International Journal of Environmental and Science Education, Cilt: 3 Sayı: 1. https://ajindex.com/articles/1040104