Dergiler / Turkish Online Journal of Distance Education / 2012 / Cilt: 13 - Sayı: 1

DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3

Sayfa
12–14
DOI
—

Abstract

Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008). The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009). Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009), or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.