Dergiler / Selçuk İletişim / 2023 / Cilt: 16 Sayı: 2

İletişim, İdeoloji ve Oyun Teorisi İlişkisi: Evrimsel Oyunlar, Ciddi Oyunlar ve Strateji Oyunları

Relationship Between Communication, Ideology and Game Theory: Evolutionary Games, Serious Games, and Strategy Games

Zeliha Oçak(Topkapı Üniversitesi)0000-0001-6753-0055
Sayfa
323–353
Yayın Tarihi
2023-10-15
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

Elde edilen verilere göre, 1) iletişim sistemleri ve oyun teorisi arasındaki yakınsama, egemen ideolojinin amaçlarına hizmet etmek üzere bilinçli bir şekilde tasarlanmıştır.

📌 3 Maddede Bu Makale

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Amaç & Hipotez:Oyunlar ve ideoloji başlangıçta birbirinden tamamen farklı şeyler gibi görünse de yapısal benzerlikleri nedeniyle aralarındaki ilişki toplumsal açıdan tartışmalı hale gelmektedir.
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Temel Bulgular & Veri:Bu tartışma hem oyunların hem de ideolojilerin bilgi sistemleri olarak işlev görmesinden kaynaklanmaktadır.
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Sonuç & Katkı:Elde edilen verilere göre, 1) iletişim sistemleri ve oyun teorisi arasındaki yakınsama, egemen ideolojinin amaçlarına hizmet etmek üzere bilinçli bir şekilde tasarlanmıştır.
🔬Tür:Araştırma Makalesi
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:oyun teorisi · iletişim ve ideoloji · evrimsel oyunlar

Özet

Oyunlar ve ideoloji başlangıçta birbirinden tamamen farklı şeyler gibi görünse de yapısal benzerlikleri nedeniyle aralarındaki ilişki toplumsal açıdan tartışmalı hale gelmektedir. Bu tartışma hem oyunların hem de ideolojilerin bilgi sistemleri olarak işlev görmesinden kaynaklanmaktadır. Bu araştırmanın amacı, oyunlar, ideoloji ve iletişim sistemleri arasındaki ilişkiyi toplumsal açıdan tartışmaya açmak, iletişim eylemini taklit eden enformasyon teknolojilerinin ideolojik amacını oyun teorisi çerçevesinde incelemektir. Araştırmada oyun teorisinin gelişimi, sosyal bilimlerle etkileşimi, oyunlar ve iletişim sistemleri arasındaki ilişki tarihsel materyalizm yöntemiyle analiz edilmiştir. Elde edilen verilere göre, 1) iletişim sistemleri ve oyun teorisi arasındaki yakınsama, egemen ideolojinin amaçlarına hizmet etmek üzere bilinçli bir şekilde tasarlanmıştır. Amacı toplumsal endişe ve korkuları tek bir sistem üzerinden kontrol ederek yönetmektir. 2) Toplumların ihtiyaçlarının süreklilik içerisinde izlenmesine olanak sağlayan iletişim sistemleri evrim teorisi, özel görelilik teorisi ve iletişimsel eylem kuramının birleşimiyle oluşturulmuştur. 3) Bu yöndeşmenin oluşturduğu mekanizma disiplinlerarası yöndeşmenin, sayısallaştırılmış bilgi üreten enformasyon teknolojilerinin ve tüm bu süreçlerin kullanıcıya görünmezliğinin sürdürülebilirliğini üretmektedir. 4) Somut (iletişim sistemleri) ve soyut (insani iletişim eylemi) bilgi sistemlerinin oyun teorisiyle birleştirilmesi, yeni iletişim teknolojilerinin oluşumunu ve toplumsal yönetimin bilgisini sağlamıştır. 5) Sonuç olarak, bu iki birleşen sistem aracılığıyla, kullanıcıların bu teknolojilerin sunduğu eylemsel imkanların amaç ve hedeflerini görmelerini engellemektedir. Böylece, sistemin sürekli olarak yeniden üretilmesi bireylerin bilinçsizce çalışmalarını teşvik etmektedir.

Abstract

Although games and ideology may initially seem completely different, their relationship has become socially controversial due to their structural similarities. This debate arises from the fact that both games and ideologies function as information systems. The aim of this research is to open up the social discussion on the relationship between games, ideology, and communication systems. It seeks to examine the ideological purpose of information technologies that mimic communication actions within the framework of game theory. The development of game theory, its interaction with social sciences, and the relationship between games and communication systems have been analysed through the method of historical materialism. According to the data obtained, 1) the convergence between communication systems and game theory has been consciously designed to serve the objectives of the dominant ideology. Its aim is to manage societal concerns and fears by controlling them through a single system. 2) Communication systems, which allow for the continuous monitoring of societal needs, have been created through the combination of evolutionary theory, special relativity theory, and the theory of communicative action. 3) The mechanism created by this convergence generates the sustainability of interdisciplinary convergence, information technologies that produce digitized knowledge, and the invisibility of all these processes to the user. 4) The merging of concrete (communication systems) and abstract (human communication action) information systems with game theory has facilitated the emergence of new communication technologies and provided knowledge for social governance. 5) As a result, through these two merging systems, users are prevented from seeing the aims and goals of the action possibilities offered by these technologies. Thus, the continuous reproduction of the system encourages individuals to work unconsciously.

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Bu Makaleye Atıf Yap

Oçak, Z. (2023). İletişim, İdeoloji ve Oyun Teorisi İlişkisi: Evrimsel Oyunlar, Ciddi Oyunlar ve Strateji Oyunları. Selçuk İletişim, Cilt: 16 Sayı: 2, 323–353. https://doi.org/10.18094/josc.1283710

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