Dergiler / Türk Onkoloji Dergisi / 2022 / Cilt: 37 - Sayı: 1

Acute Effects of Video Game-based Exercises in Patients Receiving Chemotherapy After Breast Cancer Surgery - A Pilot Study

Sayfa
16–22
Yayın Tarihi
2022-11-06
DOI
—
🏛️Bu makalenin bibliyografik verileri ve tam metin bağlantısı DergiPark üzerinden sağlanmıştır.
DergiPark Kaydı ↗
✨

Yapay Zeka Hızlı Bakış & Çıkarımlar

AI Insight
⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

No difference was detected for shoulder abduction muscle strength (p>0.05) and pain level significantly increased (p

📌 3 Maddede Bu Makale

🎯
Amaç & Hipotez:OBJECTIVE Virtual reality programs, which have developed rapidly with the advancement of technology, have led to the development of alternative treatment methods preferred in rehabilitation.
📊
Temel Bulgular & Veri:METHODS Fifteen female patients aged between 30 and 60 years (50.13±8.79) who completed their 12th week after breast cancer surgery and were received adjuvant chemotherapy treatment were randomly included in this pre-test and post-test study.
💡
Sonuç & Katkı:No difference was detected for shoulder abduction muscle strength (p>0.05) and pain level significantly increased (p
🔬Tür:Araştırma Makalesi
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Alan Parametreleri

Abstract

OBJECTIVE Virtual reality programs, which have developed rapidly with the advancement of technology, have led to the development of alternative treatment methods preferred in rehabilitation. This study aimed to investigate the acute effects of a video game-based exercise program applied after breast cancer surgery on the upper extremity functionality, pain severity, and the level of fatigue. METHODS Fifteen female patients aged between 30 and 60 years (50.13±8.79) who completed their 12th week after breast cancer surgery and were received adjuvant chemotherapy treatment were randomly included in this pre-test and post-test study. The patients were performed a 30-min video game-based exercise pro gram. The muscle strength, range of motion (ROM), pain and fatigue level assessments were performed before and after the video game-based exercises. The level of exercise pleasure was determined with the modified visual analog scale. RESULTS Shoulder flexion, abduction, and external rotation ROM significantly increased after video game-based exercise program. No difference was detected for shoulder abduction muscle strength (p>0.05) and pain level significantly increased (p

🔖

Bu Makaleye Atıf Yap

FEYZİOĞLU, Ö., ÖZTÜRK, Ö., DİNÇER, S., AKAN, A. (2022). Acute Effects of Video Game-based Exercises in Patients Receiving Chemotherapy After Breast Cancer Surgery - A Pilot Study. Türk Onkoloji Dergisi, Cilt: 37 - Sayı: 1, 16–22. https://ajindex.com/articles/639041

📄 Tam Metin PDF Okuyucu

📄

PDF görüntüleyici hazırlanıyor...

Kaynakça (9)

  1. Ewertz M, Jensen AB. Late effects of breast cancer treatment and potentials for rehabilitation. Acta Oncol 2011;50(2):187–93
  2. Zdenkowski N, Butow P, Tesson S. A systematic review of decision aids for patients making a decision about treatment for early breast cancer. Breast 2016;26:31–45
  3. Anampa J, Makower D, Sparano JA. Progress in ad juvant chemotherapy for breast cancer: An overview. BMC Med 2015;13:1–13
  4. Galantino ML, Stout NL. Exercise interventions for upper limb dysfunction due to breast cancer treat ment. Phys Ther 2013;93(10):1291–7
  5. So WK, Marsh G, Ling W, Leung FY, Lo JC, Yeung M, et al. Anxiety, depression and quality of life among Chinese breast cancer patients during adjuvant ther apy. Eur J Oncol Nurs 2010;14(1):17-22
  6. Van Vulpen JK, Peeters PH, Velthuis MJ, Wall E, May AM. Effects of physical exercise during adjuvant breast cancer treatment on physical and psychosocial dimen sions of cancer-related fatigue: A meta-analysis. Matu ritas 2016;85:104–11
  7. Hellerstedt-Börjesson S, Nordin K, Fjällskog ML, Holmström IK, Arvin C. Women with breast cancer: Experience of chemotherapy-induced pain: Triangu lation of methods. Cancer Nurs 2015;38(1):31–9
  8. Andersen KG, Kehlet HJ. Persistent pain after breast cancer treatment: A critical review of risk factors and strategies for prevention. J Pain 2011;12(7):725–46
  9. De Groef A, Van Kampen M, Dieltjens E, Christiaens MR, Neven P, Geraerts I, et al. Effectiveness of postop erative physical therapy for upper-limb impairments after breast cancer treatment: A systematic review. Arch Phys Med Rehabil 2015;96(6):1140–53. 10.Arman N, Tarakci E, Tarakci D, Kasapcopur Ö. Effects of video games-based task-oriented activity training (Xbox 360 Kinect) on activity performance and par ticipation in patients with juvenile idiopathic arthritis: A randomized clinical trial. Am J Phys Med Rehabil 2019;98(3):174–81. 11.Öztürk Ö, Feyzioğlu Ö. Virtual reality technologies and chronic pain. Türk Klinikleri J Tradit Complem Med 2020;3(2):211–6. 12.Yang Z, Rafiei MH, Hall A, Thomas C, Midtlien HA, Hasselbeach A, et al. A novel methodology for extract ing and evaluating therapeutic movements in game based motion capture rehabilitation systems. J Med Syst 2018;42(12):1–14. 13.Parry I, Carbullido C, Kawada J, Bagley A, Sen S, Greenhalgh D, et al. Keeping up with video game tech nology: Objective analysis of Xbox Kinect™ and PlayS tation 3 Move™ for use in burn rehabilitation. Burns 2014;40(5):852–9. 14.Fage