Dergiler / IOJET / 2019 / Cilt: 6 - Sayı: 3

GAMIFICATION BASED ASSESSMENT: A TEST ANXIETY REDUCTION THROUGH GAME ELEMENTS IN QUIZIZZ PLATFORM

Dergi
IOJET
Sayfa
456–471
Yayın Tarihi
2022-10-18
DOI
—
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

Thus, it is a good option forteachers to use Quizizz on the exam.

📌 3 Maddede Bu Makale

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Amaç & Hipotez:Test anxiety always makes students afraid of doing the test because they probably think thatthey will fail.
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Temel Bulgular & Veri:The participants of this study were 14 students in an Englishcourse in Solo.
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Sonuç & Katkı:Thus, it is a good option forteachers to use Quizizz on the exam.
🔬Tür:Uygulamalı Anket & Alan Araştırması
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Alan Parametreleri

Abstract

Test anxiety always makes students afraid of doing the test because they probably think thatthey will fail. To overcome the problem, the teacher then used gamification basedassessment. Furthermore, the study investigates the category of students test anxiety,students' attitudes toward Quizizz and the students' preference toward the elements of gamein Quizizz. This study is a case study which the data were collected by using observation,interview, and questionnaires. The participants of this study were 14 students in an Englishcourse in Solo. The sampling used by the researcher was purposive sampling. The results ofthis study showed the category of students test anxiety considered moderately high, thestudents' attitude toward Quizizz in reducing test anxiety also considered high (M= 3.94) andthe kinds of elements of game which students prefer most were Points (M= 4.357), Testreport (M= 3.929), Leader board (M=3.714), Time restriction (M=3.357), Profile (M= 3.429)and Meme (M= 3.357). The implication of this study is Quizizz successfully reduce testanxiety because of the use of game elements in that application. Thus, it is a good option forteachers to use Quizizz on the exam.

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Bu Makaleye Atıf Yap

PİTOYO, M. D., ASİB, A., SUMARDİ, S. (2022). GAMIFICATION BASED ASSESSMENT: A TEST ANXIETY REDUCTION THROUGH GAME ELEMENTS IN QUIZIZZ PLATFORM. IOJET, Cilt: 6 - Sayı: 3, 456–471. https://ajindex.com/articles/542338

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Kaynakça (8)

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