Dergiler / Addicta: The Turkish Journal on Addictions / 2021 / Cilt: 8 - Sayı: 1

Psychiatric Correlates of Internet Gaming Disorder in Children

Sayfa
45–50
DOI
—
🏛️Bu makalenin bibliyografik verileri ve tam metin bağlantısı DergiPark üzerinden sağlanmıştır.
DergiPark Kaydı ↗
✨

Yapay Zeka Hızlı Bakış & Çıkarımlar

AI Insight
⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

Children suffering from anxiety or hyperactivity/impulsivity should be evaluated for their screen time.Children with problematic gaming behavior are at risk for developing suicidal tendencies.

📌 3 Maddede Bu Makale

🎯
Amaç & Hipotez:The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria has included internet gamingdisorder (IGD) as a condition, but it needs further research.
📊
Temel Bulgular & Veri:Therefore, it is critical to use DSM-5 criteria or questionnairesregarding IGD.
💡
Sonuç & Katkı:Children suffering from anxiety or hyperactivity/impulsivity should be evaluated for their screen time.Children with problematic gaming behavior are at risk for developing suicidal tendencies.
🔬Tür:Uygulamalı Anket & Alan Araştırması
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Alan Parametreleri

Özet

The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria has included internet gamingdisorder (IGD) as a condition, but it needs further research. Little is known about who is at risk of developingIGD. Efforts at prevention and early intervention are very important in childhood and adolescence whenthe first signs of IGD appear, especially in susceptible groups. However, in the results of studies investigating the relationship between psychopathologies and IGD, there are contradictions that may be the result ofheterogeneity in the evaluation processes. Therefore, it is critical to use DSM-5 criteria or questionnairesregarding IGD. Ninety-two children were included in this study, which is a cross-sectional study evaluatingthe correlation between IGD and other possible comorbid conditions (inattention, hyperactivity/impulsivity,oppositional defiant disorder, conduct disorder, anxiety, depression, suicidality, and family dysfunction). IGDscores were significantly correlated with the scores of anxiety, hyperactivity/impulsivity, and suicidal ideation.However, we did not find a significant correlation between IGD and depression or family dysfunction. Themean time between the first internet gaming experience and the parents’ recognition of the disorder was about2 years. Children suffering from anxiety or hyperactivity/impulsivity should be evaluated for their screen time.Children with problematic gaming behavior are at risk for developing suicidal tendencies.

🔖

Bu Makaleye Atıf Yap

BOLAT, G. Ü., ÇELİK, D., ÖZGÜL, S., ERCAN, E. S. (2021). Psychiatric Correlates of Internet Gaming Disorder in Children. Addicta: The Turkish Journal on Addictions, Cilt: 8 - Sayı: 1, 45–50. https://ajindex.com/articles/357262

📄 Tam Metin PDF Okuyucu

📄

PDF görüntüleyici hazırlanıyor...

Kaynakça (11)

  1. Association, A. P. (2013). Diagnostic and statistical manual of mental disorders (DSM-5®). American Psychiatric Pub. Barkley, R. A., & Fischer, M. (2010). The unique contribution of emotional impulsiveness to impairment in major life activities in hyperactive children as adults. Journal of the American Academy of Child & Adolescent Psychiatry, 49(5), 503-513.
  2. Birmaher, B., Khetarpal, S., Brent, D., Cully, M., Balach, L., Kaufman, J., & Neer, S. M. (1997). The screen for child anxiety related emotional disorders (SCARED): Scale construction and psychometric characteristics. Journal of the American Academy of Child & Adolescent Psychiatry, 36(4), 545-553.
  3. Bonnaire, C., & Phan, O. (2017). Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school. Psychiatry Research, 255, 104-110.
  4. Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R. (2014). Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? Journal of Behavioral Addictions, 3(1), 27-32.
  5. Bulut, I. (1990). Aile değerlendirme ölçeği el kitabı. Ankara: Özgüzeliş Matbaası, 6-8.
  6. Çakmakçi FK. (2004). Çocuklarda Anksiyete Bozukluklarini Tarama Ölçegi Geçerlik ve Güvenirlik Çalismasi. Yayinlanmamis Uzmanlik Tezi, Kocaeli, Kocaeli Üniversitesi,
  7. Tip Fakültesi. Cheng, Y.-S., Tseng, P.-T., Lin, P.-Y., Chen, T.-Y., Stubbs, B., Carvalho, A. F., … Wu, M.-K. (2018). Internet addiction and its relationship with suicidal behaviors: a meta-analysis of multinational observational studies. The Journal of Clinical Psychiatry, 79(4). 17r11761. doi: 10.4088/JCP.17r11761. Choo, H., Sim, T., Liau, A. K. F., Gentile, D. A., & Khoo, A. (2015). Parental influences on pathological symptoms of video-gaming among children and adolescents: A prospective study. Journal of Child and Family Studies, 24(5), 1429-1441.
  8. Da Charlie, C. W., HyeKyung, C., & Khoo, A. (2011). Role of parental relationships in pathological gaming. Procedia-Social and Behavioral Sciences, 30, 1230-1236.
  9. Dreier, M., Wölfling, K., Duven, E., Giralt, S., Beutel, M. E., & Müller, K. W. (2017). Free-to-play: about addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and internet gaming disorder. Addictive Behaviors, 64, 328-333.
  10. Epstein, N. B., Baldwin, L. M., & Bishop, D. S. (1983). The McMaster family assessment device. Journal of marital and family therapy, 9(2), 171-180.
  11. Ercan, E. S. (2001). Developmen