Dergiler / International Journal of Intelligent Systems and Applications in Engineering / 2020 / Cilt: 8 - Sayı: 1

A Drumming Based Multimodal Mobile Game Interface

Sayfa
6–10
DOI
—
🏛️Bu makalenin bibliyografik verileri ve tam metin bağlantısı DergiPark üzerinden sağlanmıştır.
DergiPark Kaydı ↗
✨

Yapay Zeka Hızlı Bakış & Çıkarımlar

AI Insight
⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

The results show that a training session embedded into the game, as well as the technology-savviness of the children improve the response times and the success rates of the children in an imitation game.

📌 3 Maddede Bu Makale

🎯
Amaç & Hipotez:This study introduces preliminary results from an interactive drumming game, which presents a generic mobile interface.
📊
Temel Bulgular & Veri:It inspects human-computer interface techniques using body language and aims to support children’s mental and psychological progress.
💡
Sonuç & Katkı:The results show that a training session embedded into the game, as well as the technology-savviness of the children improve the response times and the success rates of the children in an imitation game.
🔬Tür:Araştırma Makalesi
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Alan Parametreleri

Özet

This study introduces preliminary results from an interactive drumming game, which presents a generic mobile interface. It inspects human-computer interface techniques using body language and aims to support children’s mental and psychological progress. The main goal of this work is to focus on the design aspects and verify that a multimodal mobile interface based on touch, visual and auditory stimuli can be used to test children’s imitation skills, turn-taking and memory capacities efficiently. The game is tested with a group of children living in the countryside, who were naive to technology and another group of children living in a metropolitan capital city, Ankara, who were the same age but actively using computer/mobile games. The results show that a training session embedded into the game, as well as the technology-savviness of the children improve the response times and the success rates of the children in an imitation game.

🔖

Bu Makaleye Atıf Yap

ÖZKUL, A., KÖSE, H., YORGANCI, R., İNCE, G. (2020). A Drumming Based Multimodal Mobile Game Interface. International Journal of Intelligent Systems and Applications in Engineering, Cilt: 8 - Sayı: 1, 6–10. https://ajindex.com/articles/159414

📄 Tam Metin PDF Okuyucu

📄

PDF görüntüleyici hazırlanıyor...

Kaynakça (15)

  1. Spitzer, S. L., “Play in children with autism: Structure and experience” in Play in Occupational Therapy for Children, (2nd ed.), Mosby Elsevier, St. Louis, MO, pp. 351-374, 2008
  2. Iacono, I., Lehmann, H., Marti, P., Robins, B., Dautenhahn, K., “Robots as social mediators for children with autism - A preliminary analysis comparing two different robotic platforms”, IEEE International Conference on Development and Learning (ICDL), pp. 1-6, 2011
  3. Besio, S., “Analysis of Critical Factors Involved in Using in Interactive Robots for Education and Therapy of Children with Disabilities”, UNIService, Trento, 2008
  4. Vygotsky, L, “Mind in Society”, Harvard University Press, Cambridge MA., 1978
  5. WHO, “International Classification of Functioning, Disability and Health”, Geneva: World Health Organization, 2001
  6. Andrews, D., Nonnecke, B. and Preece, J., “Conducting research on the internet: Online survey design, development and implementation guidelines”, International Journal of Human Computer Interaction, 16(2), pp. 185-210, 2003
  7. Kose, H., Yorganci, R., Algan H. E., Syrdal D.S. “Evaluation of the robot assisted sign language tutoring using video-based studies”, International Journal of Social Robotics, Volume 4, Number 3, 273- 283, 2012
  8. Little Mozart 2 - LIREC Project, [Online]. Available: http://mozart.imagina.pt, Accessed on: Nov. 7, 2019
  9. LingLing Language Learning Game, [Online]. Available: http://www.joinlingling.com/, Accessed on: Nov. 7, 2019
  10. MyBabyDrum Android Application, [Online]. Available: http://www.dooet.com/android/My-baby-drum-3376814129 Accessed on: Nov. 7, 2019
  11. Adamo-Villani, N., “A virtual learning environment for deaf children: Design and evaluation”, International Journal of Applied Science, Engineering, and Technology 16, 18-23, 2006
  12. Weaver, K. A., Hamilton, H., Zafrulla, Z., Brashear, H., Starner, T., Presti, P., Bruckman, A. “Improving the language ability of deaf signing children through an interactive American Sign Languagebased video game”, 9th International Conference of the Learning Sciences, 306-307, 2010
  13. Greenbacker, C., McCoy, K., “The ICICLE Project: An Overiew”, First Annual Computer Science Research Day, Department of Computer and Information Sciences, University of Delaware, 2008
  14. Autismspeaks Mobile Application, [Online]. Available: http://www.autismspeaks.org/autism-apps, Accessed on: Nov. 7, 2019
  15. Hakkarainen, P., “Play and motivation”, in Perspectives on Activ