Dergiler / Diyalog Interkulturelle Zeitschrift Für Germanistik / 2018 / Cilt: 6 Sayı: 2

Almanca Öğretim ve Öğrenim Oyunu ‚Berlin 3D entdecken!’in Geliştirilme Süreci

Entwicklungsprozess des digitalen Lehr- und Lernspiels ‚Berlin 3D entdecken!‘

Sayfa
119–136
Yayın Tarihi
2018-12-31
DOI
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

Oyunun dört farklı sürümü geliştirilmiştir: Masaüstü bilgisayar, akıllı tahta, web ve mobil (Android & IOS).

📌 3 Maddede Bu Makale

🎯
Amaç & Hipotez:Bu çalışmada Bursa ve Jena’dan akademisyenlerin işbirliğinde geliştirilen ‚Berlin 3D entdecken!‘ dijital Almanca öğretim oyunu geliştirilme süreci teknik ve didaktik açılardan tanıtılmaktadır.
📊
Temel Bulgular & Veri:Dijital yerliler olarak da adlandırılan, 21. yüzyılın genç kuşağı öğrenme sürecinde çeşitli dijital oyunlardan yararlanmaktadır (Prensky, 2001).
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Sonuç & Katkı:Oyunun dört farklı sürümü geliştirilmiştir: Masaüstü bilgisayar, akıllı tahta, web ve mobil (Android & IOS).
🔬Tür:Deneysel Tarla Denemesi
📍Kapsam:2001 Verileri
⚙️Değişkenler:DGBLL · DaF · Öğretim Oyunu

Özet

Bu çalışmada Bursa ve Jena’dan akademisyenlerin işbirliğinde geliştirilen ‚Berlin 3D entdecken!‘ dijital Almanca öğretim oyunu geliştirilme süreci teknik ve didaktik açılardan tanıtılmaktadır. Bilgisayar destekli yabancı dil öğrenimi alanında güncel eğilim dijital oyunlarla yabancı dil öğrenimi (DGBLL) ve oyunlaştırmadır (gamification). Dijital yerliler olarak da adlandırılan, 21. yüzyılın genç kuşağı öğrenme sürecinde çeşitli dijital oyunlardan yararlanmaktadır (Prensky, 2001). Gençler eğitsel dijital oyunlarla öğrenmeye olumlu yaklaşırken öğretmenler bu konuda çeşitli nedenlerle çekimser kalmaktadırlar ve bu da sıkça eleştirilmektedir (Allsop et al. 2013, Blume, 2017, Chandler 2013, Emin-Martinez & Ney 2013, Gerber & Price 2013, Wagner & Mitgutsch 2009). Ancak piayasadaki hemen hemen bütün eğitsel oyunlar ders dışı zamanlarda kendi kendine öğrenme konseptine göre tasarlandığından ve ders entegre edilmesi son derece zor olduğundan öğretmenlere yöneltilen bu eleştiriler gerçekçi değildir. Öğretmenlerin kendi kendine öğrenme konseptine göre hazırlanmış bir materyali derste nasıl kullanabileceği sorusunun yanıtı henüz verilememiştir. Öğretmenlerin bu konda çekimser kalmalarının en önemli nedeni günümüzde henüz Almanca derslerinde kullanılabilecek bir dijital oyunun mevcut olmamasıdır, bir başka ifadeyle piyasada öğretmeye yönelik bir oyun yoktur. Bu sorunun çözümüne katkıda bulunmak amacıyla Almanca öğretmeye yönelik bir dijital oyun geliştirilmiştir: ‚Berlin 3D entdecken!‘. Öğretmenler bu dijital oyunu sınıflarında kullanarak, oynayarak ders anlatabilirler. Oyun B1+ seviyesinde dil içeriği ve Berlin Mitte semtindeki beş tarihi esere ilişkin kültürel bilgiler sunmaktadır. Rol üstlenme türünde (RPG = Role Play Game) tasarlanmış oyunda oyun figürleri tarafından tarihi binaların gerçeğe yakın üç boyutlu modelllerinin keşfedilmesi ve öğrenilmesi öngörülmüştür. Oyun öğretmene oyun içi üç boyutlu sunumlar, etkileşimli alıştırmalar ve bölüm sonu testi gibi içerikleriyle derse entegre etme olanağı sunmaktadır. Oyunun dört farklı sürümü geliştirilmiştir: Masaüstü bilgisayar, akıllı tahta, web ve mobil (Android & IOS).

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Bu Makaleye Atıf Yap

Alyaz, Y., Spaniel-weise, D., Werner, T. (2018). Almanca Öğretim ve Öğrenim Oyunu ‚Berlin 3D entdecken!’in Geliştirilme Süreci. Diyalog Interkulturelle Zeitschrift Für Germanistik, Cilt: 6 Sayı: 2, 119–136. https://ajindex.com/articles/1473635

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