Dergiler / Turkish Online Journal of Distance Education / 2018 / Cilt: 19 - Sayı: 3

Digital Device Ownership and Learning Environment Preferences of Students in South Africa and Ghana

Sayfa
93–111
Yayın Tarihi
2018-07-18
DOI
—
🏛️Bu makalenin bibliyografik verileri ve tam metin bağlantısı DergiPark üzerinden sağlanmıştır.
DergiPark Kaydı ↗
✨

Yapay Zeka Hızlı Bakış & Çıkarımlar

AI Insight
⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

We recommend a blended approach when designing learning environments for Design Education, while promoting the use of media platforms for content management due to device ownership among students.

📌 3 Maddede Bu Makale

🎯
Amaç & Hipotez:This paper explores differences in access to technology and configuration of preferences for learning environments among design students in two universities of technology in South Africa (ISA) and Ghana (IG).
📊
Temel Bulgular & Veri:In IG, there was a 97% Laptop ownership as against 69% in ISA.
💡
Sonuç & Katkı:We recommend a blended approach when designing learning environments for Design Education, while promoting the use of media platforms for content management due to device ownership among students.
🔬Tür:Araştırma Makalesi
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Device ownership · design · design students

Abstract

This paper explores differences in access to technology and configuration of preferences for learning environments among design students in two universities of technology in South Africa (ISA) and Ghana (IG). Laptops and Smartphones ownership influenced and supported design students’ learning. In IG, there was a 97% Laptop ownership as against 69% in ISA. IG does not have computer laboratories; hence Laptop ownership is a pre-requirement for Design programs. Oppositely, ISA has fourteen computer laboratories for Design programs. There is no statistically significant difference between male and female design students in their choice of learning environments for academic success. Design students are not enthusiastic about accessing library resources via handheld devices. Towards academic success, students ranked low, their institutions’ Learning Management Systems. We recommend a blended approach when designing learning environments for Design Education, while promoting the use of media platforms for content management due to device ownership among students.

🔖

Bu Makaleye Atıf Yap

AHETO, S. K., CRONJE, J. (2018). Digital Device Ownership and Learning Environment Preferences of Students in South Africa and Ghana. Turkish Online Journal of Distance Education, Cilt: 19 - Sayı: 3, 93–111. https://ajindex.com/articles/139939

📄 Tam Metin PDF Okuyucu

📄

PDF görüntüleyici hazırlanıyor...

Kaynakça (11)

  1. Aheto, S-P. K., & Cronje, J. C. (2014). A rhizoanalysis of learning connections among higher education learners. In R. de la Harpe, S. Warden & E. Appiah (Eds.). Proceedings of the 4 th International Conference on Design, Development & Research (pp. 439-457).
  2. Cape Town, South Africa: Faculty of Informatics, Cape Peninsula University of Technology. Airtel (2013, October 24). Airtel partners with wikimedia foundation to bring free access to wikipedia to 70 million people in 17 countries. Retrieved February 23, 2015, from http://africa.airtel.com/wps/wcm/connect/africarevamp/ africa/home/media/press-releases/october-24-2013
  3. Ally, M. (2009). Mobile learning: Transforming the delivery of education and training. Edmonton: Athabasca University Press.
  4. Appiah, E. (2014). An exploration of ICT for graphic design education at a public university: issues of ideation and pedagogy (Doctoral Dissertation). Cape Peninsula University of Technology, Cape Town, South Africa. Baddeley, A. (2012, May 27). Ebooks: Winners in the generation game. The Guardian. United Kingdom. Retrieved April 15, 2016, from http://www.theguardian.com/ books/2012/may/27/ebooks-growth-older-age-groups Barry, S., Murphy, K., & Drew, S. (2015). From deconstructive misalignment to constructive alignment: Exploring student uses of mobile technologies in university classrooms. Computers & Education, 81, 202–210.
  5. Baynes, K. (2010). Models of Change: The future of design education. Design and Technology Education: an International Journal, 15(3), 10-17.
  6. Billings, H. (2003). The Wild-Card Academic Library in 2013. College & Research Libraries, 64 (2), 105-109.
  7. Bita, N. (2016, March 26). Computers in class ‘a scandalous waste’: Sydney Grammar head. Retrieved March 30, 2016, from http://www.theaustralian.c 109 Eton, S. E. (2011).
  8. Literacy, Languages and Leadership 21 Characteristics of 21st Century Learners. Retrieved June 4, 2014, from http://drsaraheaton.wordpress.com/2011/12/07/21st-century-learners/
  9. Evans, C. (2008). The effectiveness of m-learning in the form of podcast revision lectures in higher education. Computers & Education, 50, 491–498.
  10. Falloon, G. (2015). What's the difference? Learning collaboratively using iPads in conventional classrooms. Computers & Education, 84, 62-77.
  11. Farrant, J.S. (1980). Principles and Practice of Education New Edition. Hong Kong: Longman. Gaskell, A. (2015). Can we really learn from mobile handheld devices? Retrieved April 20, 2016, from http://pcfpapers.colfinder.org