Dergiler / Turkish Online Journal of Distance Education / 2018 / Cilt: 19 - Sayı: 3

USE OF AUGMENTED REALITY IN SOCIAL SCIENCES AS EDUCATIONAL RESOURCE

Sayfa
38–52
Yayın Tarihi
2018-07-17
DOI
—
🏛️Bu makalenin bibliyografik verileri ve tam metin bağlantısı DergiPark üzerinden sağlanmıştır.
DergiPark Kaydı ↗
✨

Yapay Zeka Hızlı Bakış & Çıkarımlar

AI Insight
⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

The process of teaching and learning is perceived as positive, incentive and facilitator in the acquisition of knowledge.

📌 3 Maddede Bu Makale

🎯
Amaç & Hipotez:This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource.
📊
Temel Bulgular & Veri:In order to analyze the data, the statistical software SPSS 23 was used.
💡
Sonuç & Katkı:The process of teaching and learning is perceived as positive, incentive and facilitator in the acquisition of knowledge.
🔬Tür:Uygulamalı Anket & Alan Araştırması
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Augmented reality · elementary education · integration of technology

Abstract

This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the topic Representation Earth were created, and were held with the collaboration of teachers using tablets to display bookmarks. To analyze the results collection tools of quantitative and qualitative data are used, a pre-test and post-test on the subject explained. I was done and Likert questionnaire on aspects of the use of the AR was given and an in depth interview was done teachers. Used tools of collection of data quantitative and qualitative to the deal are of a design quasi-experimental. In order to analyze the data, the statistical software SPSS 23 was used. The use of the AR as a teaching tool sheds results that reveal that the performance and the acquisition of knowledge of students improves significantly, being reflected in the ratings that were higher. The process of teaching and learning is perceived as positive, incentive and facilitator in the acquisition of knowledge.

🔖

Bu Makaleye Atıf Yap

TOLEDO-MORALES, P., SANCHEZ-GARCIA, J. M. (2018). USE OF AUGMENTED REALITY IN SOCIAL SCIENCES AS EDUCATIONAL RESOURCE. Turkish Online Journal of Distance Education, Cilt: 19 - Sayı: 3, 38–52. https://ajindex.com/articles/139921

📄 Tam Metin PDF Okuyucu

📄

PDF görüntüleyici hazırlanıyor...

Kaynakça (6)

  1. Akcayir, M., Akcayir, G., Pektas, H.M., & Ocak, M.A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334–342, doi:10.1016/j.chb.2015.12.05 Alkhattabi, M. (2017) Augmented Reality as E-learning Tool in Primary Schools’ Education: Barriers to Teachers’ Adoption. International Journal of Emerging Technologies in Learning, 12(2), 91-100. https://doi.org/10.3991/ijet.v12i02.6158
  2. Azuma, R. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385. Retrieved from http://www.cs.unc.edu/~azuma/ARpresence.pdf
  3. Badia, A., Chumpitaz. L., Vargas, J., & SuArez, G. (2016). La percepcion de la utilidad de la tecnología conforma su uso para ensenar y aprender. Revista Electronica de Investigacion Educativa, 18(3), 95-105. Retrieved from http://redie.uabc.mx/redie/article/view/810
  4. Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The magicbook-moving seamlessly between reality and virtuality. IEEE Computer Graphics and Applications, 21, 6–8.
  5. Chang, R.-C., & Chung, L.-Y. (2018). Integrating augmented reality technology into subject teaching: The implementation of an elementary science curriculum. Lecture Notes in Electrical Engineering, 422, 187-195. Retrieved from https://link.springer.com/chapter/10.1007/978-981-10-3187-8_20
  6. Cheng, K. H., & Tsai, C. C. (2016). The interaction of child–parent shared reading with an augmented reality (AR) picture book and parents’ conceptions of AR learning. British Journal of Educational Technology, 47(1), 203–222, doi:10.1111/bjet.12228 Davis, F.D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319-340, doi: 10.2307/249008 Del Moral, E., Villalustre, L., & Neira-Pinero, M. R. (2016). Minors trapped in the magical world of augmented reality, advergaming and social networks. Prisma Social, (No Especial 1), 0–28. Retrieved from https://docs.google.com/viewerng/viewer?url=http://www.isdfundacion.org/p ublicaciones/revista/numeros/N_Especial+1/secciones/tematica/pdf/1_nespeci al_minors-social+networks_0-28.pdf Di Serio, A., Ibanez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers & Education, 68, 585– 596, doi:10.1016/j.compedu.2012.03.002 Diaz, C., Hincapie, M., & Moreno, G. (2015). How the Type of