Dergiler / Turkish Online Journal of Distance Education / 2017 / Cilt: 18 - Sayı: 3

Exploring Graduate Students' Perspectives towards Using Gamification Techniques in Online Learning

Sayfa
180–196
Yayın Tarihi
2017-07-01
DOI
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

Limitations of the study are identified, which highlights the need for further research on the subject matter.

📌 3 Maddede Bu Makale

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Amaç & Hipotez:Teachers and educational institutions are attempting to find an appropriate strategy to motivate as well as engage students in the learning process.
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Temel Bulgular & Veri:Forty-seven graduate students (n = 47) enrolled in an instructional technology program studied in a learning management system that supports gamification (TalentLMS).
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Sonuç & Katkı:Limitations of the study are identified, which highlights the need for further research on the subject matter.
🔬Tür:Uygulamalı Anket & Alan Araştırması
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Gamification · graduate student · online learning

Abstract

Teachers and educational institutions are attempting to find an appropriate strategy to motivate as well as engage students in the learning process. Institutions are encouraging the use of gamification in education for the purpose of improving the intrinsic motivation as well as engagement. However, the students’ perspective of the issue is under-investigated. The purpose of this research study was to explore graduate students’ perspectives toward the use of gamification techniques in online learning. The study used exploratory research and survey as the data collection tool. Forty-seven graduate students (n = 47) enrolled in an instructional technology program studied in a learning management system that supports gamification (TalentLMS). The average total percentages were calculated for each survey section to compose the final perspective of the included students. The results showed a positive perception toward the use of gamification tools in online learning among graduate students. Students require effort-demanding, challenging, sophisticated learning systems that increase competency, enhance recall memory, concentration, attentiveness, commitment, and social interaction. Limitations of the study are identified, which highlights the need for further research on the subject matter.

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Bu Makaleye Atıf Yap

ALABBASI, D. (2017). Exploring Graduate Students' Perspectives towards Using Gamification Techniques in Online Learning. Turkish Online Journal of Distance Education, Cilt: 18 - Sayı: 3, 180–196. https://ajindex.com/articles/139896

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Kaynakça (9)

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