Dergiler / Gazi Beden Eğitimi ve Spor Bilimleri Dergisi / 2026 / Volume: 31 Issue: 3

Alexithymia as a Mediator Between Digital Game Addiction and Awareness of Exercise Addiction

Hasan Güler(Aydın Adnan Menderes Üniversiresi)0000-0003-2565-7271
Ebru Dereceli(AYDIN ADNAN MENDERES ÜNİVERSİTESİ)0000-0002-7021-1001
Murat Tunçbilek(YILDIRIM BEYAZIT ÜNİVERSİTESİ)0000-0001-9696-9470
Seda Nur Turhal(AVRASYA ÜNİVERSİTESİ)0000-0003-1910-5702
Sayfa
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Yayın Tarihi
2026-09-30
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⚡ TL;DR(1 Cümlede Hızlı Çıkarım)

Given the cross-sectional design, this indirect effect should not be interpreted as evidence of a causal or temporal mechanism.

📌 3 Maddede Bu Makale

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Amaç & Hipotez:This study examined the associations among digital game addiction, alexithymia, and awareness of exercise addiction in university students and investigated the indirect role of alexithymia in the relationship between digital game addiction and awareness of exercise addiction.
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Temel Bulgular & Veri:The study employed a quantitative, cross-sectional correlational research design and included 328 university students.
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Sonuç & Katkı:Given the cross-sectional design, this indirect effect should not be interpreted as evidence of a causal or temporal mechanism.
🔬Tür:Modelleme & Sayısal Simülasyon
📍Kapsam:Genişletilmiş Akademik Örneklem
⚙️Değişkenler:Digital game addiction · awareness of exercise addiction · alexithymia.

Abstract

This study examined the associations among digital game addiction, alexithymia, and awareness of exercise addiction in university students and investigated the indirect role of alexithymia in the relationship between digital game addiction and awareness of exercise addiction. The study employed a quantitative, cross-sectional correlational research design and included 328 university students. Data were collected using a Personal Information Form, the Digital Game Addiction Scale, the Awareness of Exercise Addiction Scale, and the Toronto Alexithymia Scale-20. Descriptive statistics, Pearson correlation analysis, and bootstrap-based mediation analysis using PROCESS Macro Model 4 were performed. Digital game addiction was positively and significantly associated with alexithymia (r = .320, p < .001). However, digital game addiction was not significantly associated with awareness of exercise addiction (r = −.073, p = .187), and the association between alexithymia and awareness of exercise addiction was also not statistically significant (r = .088, p = .111). The total effect (B = −.0519, p = .1866) and direct effect (B = −.0801, p = .0524) of digital game addiction on awareness of exercise addiction were not statistically significant. Nevertheless, the bootstrap analysis revealed a statistically significant indirect effect through alexithymia (B = .0282, 95% CI [.0029, .0564]). These findings indicate a significant indirect statistical association involving alexithymia. Given the cross-sectional design, this indirect effect should not be interpreted as evidence of a causal or temporal mechanism.

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Bu Makaleye Atıf Yap

Güler, H., Dereceli, E., Tunçbilek, M., Turhal, S. N. (2026). Alexithymia as a Mediator Between Digital Game Addiction and Awareness of Exercise Addiction. Gazi Beden Eğitimi ve Spor Bilimleri Dergisi, Volume: 31 Issue: 3. https://doi.org/10.53434/gbesbd.1990184

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