Journals / Journal of Exercise Therapy and Rehabilitation / 2018 / Cilt: 5 - Sayı: 1
Effects of a video game based aerobic training program on aerobic power and executive functions in cerebral palsy: a pilot study
- Pages
- 46–52
- DOI
- —
Abstract
Purpose: In this study we aimed to determine how aerobic training program will affect executive functions and cognition inindividuals with spastic cerebral palsy (CP).Method: We applied a game based aerobic training program for 12 weeks to 10 individuals (3 girls, 7 boys) with spastic CPwhose ages ranged from 10 to 18 years. Training program consisted of some aerobic exercises like running, step up and downstairs, jumping, and an interactive video game. Before and after the training program, we measured their aerobic power usinga cycle ergometer. We also evaluated their attention and executive functions with the Cancellation Test and Simon Test.Results: After a 12 weeks aerobic training program, aerobic power levels of the participants increased significantly. (Aerobicpower; pre-training: 30.2±9.7 mL.kg-1.min-1 post-training: 32.3±9.8 mL.kg-1.min-1) (p˂0.05). There were significantimprovements in the Cancellation Test. The number of overall correct marks increased while the number of skipped targetsdecreased (correct marks; pre-training: 225.3±9.5-posttraining: 233.5±5.4) (skipped targets; pre-training: 14±9.5-posttraining: 6.7±5.6) (p0.05).Conclusion: Our study showed that, video game based aerobic training program positively affected aerobic power levels ofindividuals with spastic CP. At the same time, cognitive functions such as attention and executive scores also demonstrated asignificant increase. This has led to the idea that thew aerobic training program can improve some cognitive functions.
Özet
Amaç: Bu çalışmanın amacı, aerobik eğitim programının, spastik serebral palsili (SP) bireylerde aerobik güç ve yürütücü işlevler üzerinde etkilerini araştırmaktı. Yöntem: Çalışmaya yaşları 10-18 arasında değişen 10 spastik SP’li birey (3 kız 7 erkek) dahil edildi ve 12 hafta boyunca video oyunu temelli aerobik eğitim programına dahil edildiler. Eğitim programı, koşma, merdiven inip çıkma, zıplama gibi aktivitelerden ve interaktif bir video oyunundan oluşmaktaydı. Aerobik gücü değerlendirmek için Astrand Bisiklet Ergometresi Testi; dikkat ve yönetici işlevleri değerlendirmek için Simon Testi ve İşaretleme Testi eğitim programı öncesinde ve sonrasında uygulandı. Bulgular: Eğitim programı sonucunda SP’li bireylerin aerobik güç düzeylerinde artış saptandı (Aerobik güç: eğitim öncesi: 30,2±9,7 mL.kg-1.dk-1, eğitim sonrası: 32,3±9,8 mL.kg-1.dk-1) (p