Journals / Turkish Online Journal of Design Art and Communication / 2022 / Cilt: 12 Sayı: 2

METAVERSE AND SELF-REPRESENTATION

METAVERSE VE BENLİK SUNUMU

Pages
316–333
Publication Date
2022-04-01
DOI
—
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

This study, in which case analysis is used, one of the qualitative research methods, is important in terms of its contribution to the field, as it is one of the first studies on metaverse and self-presentation in Turkey.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:In this study, the metaverse, self-presentation in the metaverse have been evaluated.
📊
Key Findings & Data:Metaverse which is the popular topic of recent times is called the future of the internetMetaverse and its features are explained in the context of consumption culture through examples of new technologies such as Web 3, VR, AR, MR and NFT, and how self-presentation is made through new products of worldwide brands.
💡
Conclusion & Impact:This study, in which case analysis is used, one of the qualitative research methods, is important in terms of its contribution to the field, as it is one of the first studies on metaverse and self-presentation in Turkey.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Kişilerarası İletişim · Benlik Sunumu · Metaverse

Abstract

In this study, the metaverse, self-presentation in the metaverse have been evaluated. Metaverse which is the popular topic of recent times is called the future of the internetMetaverse and its features are explained in the context of consumption culture through examples of new technologies such as Web 3, VR, AR, MR and NFT, and how self-presentation is made through new products of worldwide brands. As a result of the research, users in the metaverse, where not only interpersonal communication processes, but also all kinds of relationships will be perceived as if they were experienced in the physical world; In order to feel valuable, to be approved, to belong and to experience all kinds of emotions, it has been reached that they will present their selves on this platform with showcase performances, and for this, they construct and present their own status, socioeconomic class, identities and images through NFTs. In the world of the future, physical life seems to be recreated in the metaverse. This study, in which case analysis is used, one of the qualitative research methods, is important in terms of its contribution to the field, as it is one of the first studies on metaverse and self-presentation in Turkey.

Özet

Bu çalışmada son zamanlarda çok güncel olan ve henüz kavramsal çerçevesi çizilememiş internetin geleceği olarak adlandırılan Metaverse kavramı ve Metaverse’de benlik sunumu değerlendirilmiştir. Metaverse ve özellikleri, inşasında gerekli olan Web 3, sanal gerçeklik, artırılmış gerçeklik, karma gerçeklik ve NFT gibi yeni teknolojiler ve dünya çapındaki markaların yeni ürünleri vasıtasıyla benlik sunumunun nasıl yapıldığı örnekler üzerinden tüketim kültürü bağlamında açıklanmıştır. Araştırma sonucunda sadece kişilerarası iletişim süreçleri değil, her tür ilişkinin de adeta fiziksel dünyada yaşanıyormuşçasına algılanacağı Metaverse’de kullanıcılar; değerli hissetmek, onaylanmak, ait olmak, her tür duyguyu deneyimlemek adına benliklerini vitrin performansları ile bu platformda sunacakları, bunun için de NFT’ler aracılığıyla kendi statülerini, sosyoekonomik sınıflarını, kimliklerini, imajlarını kurgulayıp sunduklarına erişilmiştir. Geleceğin dünyasında fiziksel yaşam Metaverse’de tekrar yaratılacak gibi görünmektedir. Nitel araştırma yöntemlerinden durum analizinin kullanıldığı bu çalışma, Metaverse ve benlik sunumu konusunda Türkiye’de yapılan ilk çalışmalardan olması sebebiyle, alana katkısı bakımından önem arz etmektedir.

🔖

Cite This Article

TÜRK, G. D., BAYRAKCI, S., AKÇAY, E. (2022). METAVERSE AND SELF-REPRESENTATION. Turkish Online Journal of Design Art and Communication, Cilt: 12 Sayı: 2, 316–333. https://ajindex.com/articles/913916

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (6)

  1. Ai, T. (2021, Ocak). Metaverse Theory. SSRN Electronic Journal Anders, C. (2021). More than 1 million nonbinary adults live in the U.S., a pioneering study finds. Whashington Post. https://www.washingtonpost.com/dc-md-va/2021/06/22/first-population-estimate-lgbtq-non-binary-adults-us-is-out-heres-why-that-matters/
  2. Akçay, E. (2021, Kasım 28). UHive ve Metaverse’ün 5 Yasası. 2022 tarihinde https://interdisiplinsizler.wordpress.com/2021/11/28/uhive-ve-metaverseun-5-yasasi/ adresinden alındı Ayan, B. (2022, January 12). NFT, Metaevren, Web 3.0 ve Dijital Mülkiyet. Lacivert Dergi. 12.12.2021 tarihinde https://www.lacivertdergi.com/dosya/2022/01/12/nft-metaevren-web-30-ve-dijital-mulkiyet adresinden alındı Barry, P. (2021, July 30). Web3 and Owning Your Data. Akord. 22 Ocak, 2022 tarihinde https://akord.com/blog/web3-and-owning-your-data adresinden alındı Baudillard, J.(2014). Simülakr ve Simülasyon (Çev. Oğuz Adanır). Ankara:
  3. Doğu Batı Yayınları.
  4. Berners-Lee, T., Hendler, J., & Lassila, O. (2001). The Semantic Web. Scientific American. 22 Ocak, 2022 tarihinde https://www.scientificamerican.com/article/the-semantic-web/ adresinden alındı Bhatia, S. (2021, Kasım 8). Metaverse: What is it, and what can it be. Medium: https://levelup.gitconnected.com/metaverse-what-is-it-and-what-can-it-be-1173a0e65d73 adresinden alındı Calandra, C., & Chiu, E. (2021). Into The Metaverse. Wunderman Thompson Intelligence. Calandra, C. (2022). Companies entering the Metaverse are paving a path for representation and inclusion in uncharted metaterritory. 22 Ocak 2022 tarihinde https://www.wundermanthompson.com/insight/representation-in-the-Metaverse adresinden alındı Chitrakorn, K. (2022). Prada teams up with Adidas to launch first NFT: Hint, its Beeple-style. Vogue Business. 22 Ocak 2022 tarihinde https://www.voguebusiness.com/technology/prada-teams-up-with-adidas-to-launch-first-re-source-nft#intcid=_voguebusiness-uk-right-rail_6176cbd8-749a-4aa6-8768-3ba49ee9869f_popular4-1 adresinden alındı Chiu, E. (2021). Into the Metaverse. wunderman Thompson. Kasım 24, 2021 tarihinde alındı Cooley, C. H. (1902). Human Nature and The Social Order. New York: Charles Scribner’s Sons Damar, M. (2021). Metaverse ve Eğitim Teknolojisi. Eğitimde Dijitalleşme ve Yeni Yaklaşımlar (pp. 169-192).
  5. Efe Akademi Yayınevi.
  6. Daniel, H. (1992). Spatial Perception in Virtual Enviroments: Evaluating an Architectural Application. Master thesis, University of Washington. Eliaçık, A. (2021). Nike’ın Metaverse pla