Journals / Journal of Teacher Education and Lifelong Learning / 2022 / Cilt: 4 - Sayı: 2

Metaphors Developed by Teachers for the Gamification Approach in Education

Pages
150–162
Publication Date
2022-12-31
DOI
—
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

According to the results of the research, 42 valid metaphors created by the teachers were grouped under 7 categories.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:The purpose of this study is to determine teachers' perceptions of gamification approach in education through metaphors.
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Key Findings & Data:The study group of the research consists of 60 teachers who received "Gamification in Education" training under the Sakarya Provincial Directorate of National Education using the purposive sampling method.
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Conclusion & Impact:According to the results of the research, 42 valid metaphors created by the teachers were grouped under 7 categories.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:gamification · gamification in education · metaphor

Abstract

The purpose of this study is to determine teachers' perceptions of gamification approach in education through metaphors. The study group of the research consists of 60 teachers who received "Gamification in Education" training under the Sakarya Provincial Directorate of National Education using the purposive sampling method. In order to collect data in the research, a "metaphor form" was prepared. In metaphor form, teachers said “It is like gamification; because…” were asked to complete the sentence. "Content analysis" method was used in the analysis of the data. The main problem of the research is, which metaphors do teachers use to describe the concept of gamification in education? According to the results of the research, 42 valid metaphors created by the teachers were grouped under 7 categories. Teachers' approach to gamification in education; It has been determined that they perceive it as an inclusive and entertaining approach that reflects real life, increases motivation, facilitates learning, increases imagination and creativity, reaches every child. The metaphors revealed as a result of the research can be used in terms of defining the gamification approach, facilitating its comprehensibility, and creating a rich content in revealing its difference from children's games.

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Cite This Article

AKSOY, N., AKSOY, E., USTA, E. (2022). Metaphors Developed by Teachers for the Gamification Approach in Education. Journal of Teacher Education and Lifelong Learning, Cilt: 4 - Sayı: 2, 150–162. https://ajindex.com/articles/872836

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